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Oracle en-vec and catapult squad is the core of the deck. The oracle forces your opponent to chose between sacrificing creatures to the catapults or not being able to attack. The rest of the deck just has awesome synergy. For instance... Deftblade elite: Chose which creature untaps and gets killed by the catapults Goldmeadow harrier: Tap a creature that an opponent chose to attack from the oracle to prevent it from attacking... destroying that creature. Works great with steam catapult too. Field marshal: This is in here for the body, the bonus, and above all else, the first strike. Mobilization: Late-game token spawn and, most importantly, vigilance Raise the alarm: Early-game token spawn Catapult master / Steam catapult: The 5-drop guns. Fish for 'em with windbrisks. Longbow archer: In there to pin down weenie flyers until you can deal with them through other means Brave the elements: Protect your key creatures or save it for an alpha strike Aura of silence: I just prefer this to disenchant.
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Why don't you put an Elspeth tirel or two in her? Extremly good for this deck!
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