dominate combat phase

by chthonicangel on 25 December 2010

Main Deck (60 cards)

Sideboard (0 cards)

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The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Oracle en-vec and catapult squad is the core of the deck. The oracle forces your opponent to chose between sacrificing creatures to the catapults or not being able to attack. The rest of the deck just has awesome synergy. For instance...

Deftblade elite: Chose which creature untaps and gets killed by the catapults

Goldmeadow harrier: Tap a creature that an opponent chose to attack from the oracle to prevent it from attacking... destroying that creature. Works great with steam catapult too.

Field marshal: This is in here for the body, the bonus, and above all else, the first strike.

Mobilization: Late-game token spawn and, most importantly, vigilance

Raise the alarm: Early-game token spawn

Catapult master / Steam catapult: The 5-drop guns. Fish for 'em with windbrisks.

Longbow archer: In there to pin down weenie flyers until you can deal with them through other means

Brave the elements: Protect your key creatures or save it for an alpha strike

Aura of silence: I just prefer this to disenchant.

Deck Tags

  • Other...

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

520000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for dominate combat phase

Why don't you put an Elspeth tirel or two in her? Extremly good for this deck!

0
Posted 26 December 2010 at 06:28

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