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This deck is very dependent on mana, therefore I have dubbed it the white green lifelink mana ramp deck, this deck focuses on very strong late game with fairly decent mid game and early where you need to focus on your early mana problems.Of course Karador provides you with creatures who never die, which is without a doubt the highlight of this deck, most of your creatures are big chunky white or green creatures, it sucks when you lose them right? Well Karador helps with that, ALOT. He allows you to keep board control without worrying to much about losing all your creatures.
Your big focus early is to get mana, because you'll need it, as you start shifting your priorities into mid and late throwing Karador out is going to become imperative. As you roll I to late game you will have many,many large creatures like sekki who allows you to place a lot of 1/1 spirits and with Karador you don't even have to sacrifice the 1/1's to do it. There are quite a few more combos you can execute with this deck, I'll try and let them figure them out yourselves ??Any help would be awesome and appreciated
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Any help would be greatly appreciated
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