cho_kai

137 Decks, 42 Comments, 3 Reputation

A deck by this name needs 4x sunlance ^_^

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Posted 24 June 2011 at 22:31 as a comment on White Lightning

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For the most part, this will play like a burn deck. As such, I would love to see some mana acceleration.

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Posted 24 June 2011 at 22:26 as a comment on Stuff the Stuffy Doll!

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I just wrote up a Birthing Pod based deck. Comments would be apprecaited:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=200837

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Posted 24 June 2011 at 22:15 in reply to #174464 on Kiss of Death

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I am concerned with your dependance on CMC 6 solutions to your lost life. Many opponents will expect to swing for a full 20 damage by that turn and you are making the goal easier for them in the early game. Even if you play down a Phyrexian Unlife, you are still a timb bomb to killing yourself, you are subject to enchantment removal and putting yourself at further risk from the rampant infect decks that are out now.

I am not sure I have all the answers on this one. You could run Children of Korlis as an early game renewal option when you have all these abilites to sac off you life. Maybe you should look at pain to draw options and run Solitary Confinement.

Also, I would like to see Transcendance at least sideboarded on this deck.

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Posted 24 June 2011 at 20:56 as a comment on deck challenge: life switch

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If you are going for Bringers, Composite Golem is abusable to convert 6 colorless to the one-of-each mana costed creatures.

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Posted 24 June 2011 at 20:35 as a comment on Five Color Bringer

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Other than having alot of deathtouch creatures, how is this deck abusing the ability?

I did at one point look at making a death touch abuse deck, but never got a card list finished. Feel free to take a look at what I was putting together:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=130830

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Posted 24 June 2011 at 20:27 as a comment on Kiss of Death

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I think this deck would only be made more effective by running lands, it doesn't really monopolize on the landlessness. I would suggest running cards like Balance, Armageddon, Elvish Piper, or even Goblin Charbelcher.

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Posted 24 June 2011 at 15:36 as a comment on Landless

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I liked this enough to make my own Mono U variant that runs at instant speed.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=200002

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Posted 23 June 2011 at 23:51 as a comment on B/U Hive Mind Win

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Very graceful use of Cunning Wish to pull the lose combo.

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Posted 23 June 2011 at 22:28 in reply to #174212 on B/U Hive Mind Win

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I actually like the concept of Isochron (imprint Angel's Grace). So that I can play all Pacts for free at a cost of CMC 3 (then 2 per turn). But even a Pact of the Titan every turn is not a reliable win. Also, the Pacts sort of don't work well with Isochron. Example: Why imprint a Pact of Negation rather than a counterspell (or an Assert Authority)?

I guess I could go Isochron and Panoptic, then back with Tinker and Fabricate as a way to get enough momentum to win, but we are really depending a single pact (Titan) to win the game for us, which means that having all the artifacts we want in hand still will not net us more than 1/turn of the titans I naturally draw into.

The problem I am running into is figuring out how to win with this deck. Pacts are expensive for their effect (until you find a way to negate that) and this deck has issues with mana screw (for having too many colors). So the early game is kind of hosed. The only 'win' conditions are Hive Mind + Pact (off color for your opponent), so that they copy the spell then lose the game; or Pact of the Titan swarm.

I considered chaining Ashenod's Altar + Summoner's Pact -> Gamekeeper -> Academy Rector (or any shorter chain that pulls the accelerated enchantment); then winning on the Hive Mind + Pact combo, but that takes a huge portion of the deck and still requires 4-5 Mana.

Alternately I was looking at Djinn Illuminatus + [Loss Negation / Upkeep Negation] + Pact of the Titan, but that is even harder to pull off requiring two expensive combo pieces to come together and a specific pact in hand.

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Posted 23 June 2011 at 15:21 in reply to #174039 on Lose the Game

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=130256
I went ahead and posted my current running Goblin Charbelcher based deck for you to take a look at. It is far from manaless but it consistantly pulls Mana Severance + Goblin Charbelcher by about 4th turn, which I was having rouble hitting with draws off of your deck. See if there is something you can take away from it.

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Posted 20 June 2011 at 21:22 in reply to #173327 on insert belch noise here

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It seems like you have devoted all of your deck to mana production with no regard for finding your combo card, producing disruption or surviving long enough to pull off your combo. Charbelcher requires a hefty 7 CMC to hard cast and activate and this deck has trouble laying down a consistant mana curve (though it has the concept of acceleration down). I would probably suggest laying off the mana acceleration a bit and focus on surviving long enough to see the charbelcher fire.

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Posted 20 June 2011 at 21:06 as a comment on insert belch noise here

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It does. It actually creates an infinite loop.

1. Activated: Stuffy Doll deals 1 damage to itself
2. Triggered: Stuffy Doll deals 1 damage to opponent.
3. Triggered: Guilty Conscience deals 1 damage to Stuffy Doll
4. Repeat from step 2.

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Posted 20 June 2011 at 17:44 in reply to #172793 on ouch! your face!

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Duress is strictly better than Despise, I would suggest -2 Despise +2 Duress.

Also, take a look at my MonoW version. I am a bit lost on some of the balance yet.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=131492

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Posted 17 June 2011 at 23:42 as a comment on ouch! your face!

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Yes, and Paladin of Prahv for Felidar Sovereign. Any suggestions on better creatures for the low end of the mana curve?... Azorius First-Wing and Mourning Thrull also seem a bit sub-par.

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Posted 17 June 2011 at 17:44 in reply to #105484 on Bloodsucking Angels!

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Worship + Phyrexian Processor is the traditional win condition for a 'Processed' style combo deck. Adding NDE makes your chances of winning off a combo there alot more reliable.

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Posted 16 June 2011 at 20:24 as a comment on Near Death Experience

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As a casual player that does alot of massive multiplayer, I will also point out that this has the potential kill ALL of your opponents in the event that you successfully cast your CMC 6 (or CMC 3 w/ S&T) combo... One at a time as their upkeeps come up.

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Posted 15 June 2011 at 16:38 as a comment on Hive Mind Pact Deck

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Considering swapping Exalted Angels for Baneslayer Angels...

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Posted 13 December 2010 at 18:05 as a comment on Bloodsucking Angels!

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