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I love decks with possibilities. This deck was my first deck, and is today my pet deck.Artefacts do things. If you put a thing next to another thing, it ends up with a nice pile of things.Some self-limitations : no infinite combos, (almost) only artefact permanents.Pros:- ultra recursivity- solutions to a lot of problems- a lot of ways to frighten peopleCons:- a little complicated- may take some time to think of a plan
1 : bring Sphinx Summoner in play2 : bring solutions to problems3 : when you are bored, bring a kill in play.4 : you win!Some good synergies :Master Transmuter + Sphinx SummonerMaster Transmuter + SharuumMaster Transmuter + Filigree Angel... Ok, Master Transmuter is the other key in this deck.Avoid getting artefacts exiled if you can. It may be a little bit problematic.
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