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Draw, Search and Damage, plus the occasional Proliferate, is what this deck is about. Take in mind that its an experimental deck, focusing on its own play and less about the opponents. This deck is based on having a counter/control deck that can defend it. Made for 2v2 or more. Like this one: http://www.mtgvault.com/ViewDeck.aspx?DeckID=167589 Search Combos: 1) Archmage Ascension + Font of Mythos + Fuel for the Cause + Steady Progress = Search on each draw, and thanks to Font of Mythos so can 3 (6 with both) cards of your choosing be moved to the hand each turn. 2) Night Dealings + any card that deal damage = for 4 mana can the deck be searched for a card with the same mana cost as the number of removed theft counters. 3) Diabolic Tutor, 4 mana to search the deck Damage combos: 1): Bloodchief Ascension (with at least 3 counters) + Decimator Web = 12 damage + 12 life each round or 24 with 2x Decimator Web 2): Bloodchief Ascension (with at least 3 counters) + 2x Liliana's Caress + 2x Scepter of Fugue + Font of Mythos = 8 damage + 8 life each turn 3): Bloodchief Ascension (with at least 3 counters) + Jace Beleren (with at least 11 counters) = 40 damage 4): Bloodchief Ascension (with at least 3 counters) + Jace Beleren (with at least 11 counters) + Liliana Vess = 40 damage + 40 life, and if the opponent survive so are +- 15 monsters on my field, ready to attack
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