ChiobeOnly

36 Decks, 22 Comments, 0 Reputation

First of all: you can't have 8 preordain, only 4 of each card that is not a basic land is allowed.
You may want to remove the mountains and replace them with some multi color lands instead. Like Dragonskull Summit.

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Posted 25 May 2011 at 13:17 as a comment on U/b mill

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Put in 2 or 3 Steel Overseer and you have an army that grows stronger each turn.
Steel Overseer + Unwinding Clock + Inexorable Tide = plenty of +1/+1 on each golem.

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Posted 21 May 2011 at 22:04 as a comment on New Golems V2

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day of judgment can stop it yes, if you happen to have it on your hand.

mana leak is good against normal decks, but in my example so did I not account for any creatures with mana ability's, so the chances are high that I have the mana to render it useless.

how would any jace's or unsummon's help? unless you can unsummon all of them so will it not help you, since even 1 32/32 with trample is a game finisher.

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Posted 20 May 2011 at 17:49 in reply to #164390 on Green nightmare

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Myr Propagator creates more myrs, witch Myr Battlesphere turns into damage.

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Posted 17 May 2011 at 21:21 in reply to #163484 on Myr

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my attempt at a similar deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=180957

Steel Overseer + Unwinding Clock = a +1/+1 counter on each golem for each upkeep.

Vedalken Infuser/Surge Node + Conversion Chamber = lots more golem's

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Posted 07 May 2011 at 21:29 as a comment on Golems and their Splicers

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You might also want to take a look at: Squelch, Dispel, Redirect, Steel Sabotage, Essence Scatter, Negate and Mirror Sheen.

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Posted 16 April 2011 at 11:27 in reply to #153846 on Control - Improvement needed

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Boomerang, Consign to Dream, Resounding Wave and Regress are alternatives to Capsize.

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Posted 16 April 2011 at 11:21 in reply to #153846 on Control - Improvement needed

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Scepter of Fugue is a card that should be in your deck.

You should also take a look at Also Bloodchief Ascension and Suffer the Past.

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Posted 13 April 2011 at 15:59 as a comment on "memories lost in the pain"

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Memory Erosion, Jace's Erasure, Jace Beleren, Guard Gomazoa, Wall of Frost and Keening Stone are all card you should consider.

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Posted 12 April 2011 at 21:56 as a comment on SuperMill

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updated.

Landbind Ritual is not the best card, but is good if you need a boost in the later rounds.

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Posted 12 April 2011 at 14:30 in reply to #152485 on life for the win

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oh, I didn't know that. I thought that a land is a land.

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Posted 11 April 2011 at 18:10 in reply to #152186 on spell for the win

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There isn't much point in a 3 color deck when I already have trouble getting enough of each mana.

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Posted 28 March 2011 at 22:02 as a comment on Blue/Black Mill/Damage v2

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This deck is based on doing damage or chains that ends with damage.

Go for the Throat and Doom Blade are good cards, but Hideous End and Clutch of the Undercity lets me target the life points at the same time.

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Posted 27 March 2011 at 21:48 as a comment on Blue/Black Mil/Damage v3

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Remove Lightning Bolt and Searing Blaze, put in 8 more lands instead (since you have plenty of ability's that gives you 1-2 lands).

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Posted 26 March 2011 at 21:23 as a comment on G Landfall

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A good deck, but lacks early control and block ability.

Squelch, Redirect, Boomerang, Dispel and Ice Cage are good control cards that cost 1-2 mana. Add in a few walls or creatures like Oculus and you can hang on til you can use the big cards.

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Posted 26 March 2011 at 11:57 as a comment on Max Tezzeret

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OUT: 4x Traumatize - 1x Ice Cage - 1x Think Twice

IN: 2x Archive Trap - 4x Mind Bomb

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Posted 25 March 2011 at 07:59 as a comment on Blue/Black Mill/Damage

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But what will you do if you run up against a deck that don't have swamps in them?

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Posted 25 March 2011 at 07:38 in reply to #145956 on zombie 3

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Not a bad deck, but you need some cards with a bit more punch. Put in 2-4 Soulless One and problem solved.

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Posted 24 March 2011 at 23:39 as a comment on zombie 3

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My strategy so far has been to hold on till I have managed to play it, but I guess many smaller cards is better.

Now the only question is if Tramatize is worth it, since its the only card in my deck that needs more then 3 mana.

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Posted 24 March 2011 at 23:18 in reply to #145912 on Blue/Black Mill/Damage

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