First of all: you can't have 8 preordain, only 4 of each card that is not a basic land is allowed. You may want to remove the mountains and replace them with some multi color lands instead. Like Dragonskull Summit.
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Put in 2 or 3 Steel Overseer and you have an army that grows stronger each turn. Steel Overseer + Unwinding Clock + Inexorable Tide = plenty of +1/+1 on each golem.
day of judgment can stop it yes, if you happen to have it on your hand. mana leak is good against normal decks, but in my example so did I not account for any creatures with mana ability's, so the chances are high that I have the mana to render it useless. how would any jace's or unsummon's help? unless you can unsummon all of them so will it not help you, since even 1 32/32 with trample is a game finisher.
Myr Propagator creates more myrs, witch Myr Battlesphere turns into damage.
my attempt at a similar deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=180957 Steel Overseer + Unwinding Clock = a +1/+1 counter on each golem for each upkeep. Vedalken Infuser/Surge Node + Conversion Chamber = lots more golem's
You might also want to take a look at: Squelch, Dispel, Redirect, Steel Sabotage, Essence Scatter, Negate and Mirror Sheen.
Boomerang, Consign to Dream, Resounding Wave and Regress are alternatives to Capsize.
Scepter of Fugue is a card that should be in your deck. You should also take a look at Also Bloodchief Ascension and Suffer the Past.
Memory Erosion, Jace's Erasure, Jace Beleren, Guard Gomazoa, Wall of Frost and Keening Stone are all card you should consider.
updated. Landbind Ritual is not the best card, but is good if you need a boost in the later rounds.
oh, I didn't know that. I thought that a land is a land.
There isn't much point in a 3 color deck when I already have trouble getting enough of each mana.
This deck is based on doing damage or chains that ends with damage. Go for the Throat and Doom Blade are good cards, but Hideous End and Clutch of the Undercity lets me target the life points at the same time.
Remove Lightning Bolt and Searing Blaze, put in 8 more lands instead (since you have plenty of ability's that gives you 1-2 lands).
A good deck, but lacks early control and block ability. Squelch, Redirect, Boomerang, Dispel and Ice Cage are good control cards that cost 1-2 mana. Add in a few walls or creatures like Oculus and you can hang on til you can use the big cards.
OUT: 4x Traumatize - 1x Ice Cage - 1x Think Twice IN: 2x Archive Trap - 4x Mind Bomb
But what will you do if you run up against a deck that don't have swamps in them?
Not a bad deck, but you need some cards with a bit more punch. Put in 2-4 Soulless One and problem solved.
My strategy so far has been to hold on till I have managed to play it, but I guess many smaller cards is better. Now the only question is if Tramatize is worth it, since its the only card in my deck that needs more then 3 mana.