Red Deck Wins (Standard)

by Chilly282 on 10 December 2009

Main Deck (60 cards)

Sideboard (4 cards)

Sorceries (1)

Instants (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Now Introducing the best land in all of Magic: The Gathering....
"Basic Mountain"

Fast Burns, Haste creatures, and the ability to sky rocket your opponent with an Earth Trembling Earthquake? The only color with all those packed into one flaming hot color. Don't mess with red, or else you will get burned :)

Deck Tags

  • Burn

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

000530

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Red Deck Wins (Standard)

Is this a budget build? Need to know before I comment :D

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Posted 10 December 2009 at 11:14

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No, it's not a budget build.

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Posted 10 December 2009 at 11:15

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Is this a budget build? Need to know before I comment :D

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Posted 10 December 2009 at 11:23

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Oops, don't know how I double posted.

-4 Raging Goblin
-3 Dragon Whelps
-5 Artifacts
-2 Unstable Footings (Put em in the sideboard)
-8 Mountains

+4 Goblin Guide (2/2 for 1 is better than 1/1 for 1)
+4 Ball Lightning
+1 Elemental Appeal
+3 Volcanic Fallout
+2 Chandra Nalaar
+4 Teetering Peak
+4 Scalding Tarn

This will put the heat on your opponent much quicker, and the mana base will be smoother. I haven't playtested Valakuts yet. Also consider playing around with Quenchable Fire, as not many decks in Standard have access to blue mana sources.

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Posted 10 December 2009 at 11:30

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Double posting on purpose now. The reason I haven't been playing with Valakut is because by the time you have 5 mountains down, you've won.

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Posted 10 December 2009 at 11:31

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i would agree with wolfwood sama in every aspect except the Chandra Nalaars they do have a great effect and everybody knows that, that's why when facing it, they rarely let it go off + the first ability sucks. i would put in more elemental appeals or maybe some Obsidian Firehearts they burn every turn and even when they're gone.

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Posted 10 December 2009 at 14:53

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Hmm....Well I see your advice on making this deck crazy fast. But I wanna build this deck using Valakuts and trying to use it. Plus, when I usually play Red Deck Wins, I get lots of mana screws all the time. Teetering Peaks is bad if I use Valakut since its not a mountain and comes into play tapped. Two pretty bad things, but it does work well with Ball Lightning except I have to wait turn 4 Ball Lightning, but it can turn 2 Hellspark + 2 damage for 5 damage. Anyhow, since I'm running Valakut, I don't want to run Teetering Peaks.

No... not more fetch lands. With Valakut, I want lands. I don't want to not draw lands by using fetch lands and hurting my life points for 1 everytime I use it. 4 is enough for me.

I don't really like Goblin Guide a lot because a lot of people have 2 power creatures out early and all Goblin Guide do is trade 1 extra point of damage for potentially a free land card to my opponent. Later on, because I helped my opponent too much, I already lost thanks to Goblin Guide. That is why Raging Goblin is over it.

I wouldn't trade Dragon Whelps over Ball Lightning. Sure 6/1 Trampling Haste is dead sexy. But a 1/1 first striker just kills it. So I took it out. The Dragon Whelps also are pretty much a victory condition. They can hit for like 10 mana a lot of times in the middle of the game and just end it. Very scary indeed. Sure 6/1 trample is speed, but I'm not really going for pure speed.

I have 5 Artifacts that fix my mana and work well with Valakut, the Molten Pinnacle. It makes my games more mana smooth and fetches Valakut when I need it.

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Though Chandra's not bad. With with artifacts that fixes me mana. I would probably put her in. I'm not putting in 6 mass removal effects since it hurts me almost as much as my opponent. I prefer Earthquake most of the time since I can really mass removal instead of always having to do 2 damage. But Volcanic does work well with Plated Geopede since I can landfall, do 3 damage plus add the extra 2 from Volcanic. I will probably test it out in my sideboard for now.

Though not sure if I want to put in another Elemental Appeal.

-2 Unstable Footing
+2 Chandra Nalaar

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Posted 10 December 2009 at 16:56

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Chandra is great in this deck idea.

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Posted 11 December 2009 at 18:42

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