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Play Liar's Pendulum....and start hacking out lies... How good are you at lying in Magic? Remember guys, you don't have to show your hand if your opponent even if your opponent guessed right just to throw him off. *For fun.. you can just throw in more random stuff and make even more non-basic lands so that you have like almost 1 copy of each land to hack out even more lies... >>Remember, the less copy of each card you have, the more lies you can hack out.
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60 card limit
This deck seems really lackluster, like one big, terrible gimmick. How are you supposed to defeat your opponent? Demoralize him so much from being wrong that he quits? Also, to make Liar's Pendulum ability work, you have reveal you entire hand to your opponent, all to draw one card. Why not just play Concentrate instead? Do you find it so amazing to play 2 mana, tap an artifact, and reveal your entire hand to your opponent all to draw one card? Can you please explain your win condition to me?
sounds fun but it lacks some focus. more multiples would be good and i agree with Kdeep on the win condition thing.
First of all, this is a fun deck to use a unplayable card in most tournaments. Of course I know there are better drawing cards that are even more effective than Concentrate or Liar's Pendulum. But the this is a fun deck! Like.. umm.. for fun lol First of all, LESS MULTIPLE OF A CARD is BETTER. If you don't believe me, run 4 copy of Liar's Pendulum and 4 copies of each card and see how good you will be at using it. You won't be because even if you draw a card by Liar's Pendulum, it will probably be a copy of a card you already have. Thus, it is harder to lie if you have a pattern of always getting pretty much the same hand as before when you last reveal it. Second of all, in case you missed my deck's point. Here is a more simplified version of this deck Artifacts (6) 2 - Liar's Pendulum 2 - Other 1 cost artifacts 2 - Stuff to help out Chalice Creatures (15) 15 - Wizards Lands (23) 5 - Dual WU Land 12 - Make U Mana Only 5 - Make W Mana Only 1 - Return Wizard Land Spells (16) 4 - Mill 3 - Draw 5 - Counter 2 - Removal 2 - Each player return a creature Basically I win the game by controlling you using Patron Wizard and Aphetto Grifters, use Liar's Pendulum to get me more card advantage. Then Mill you to death with either Archvist Trap (13), Memory Sluice (4 + 4 w/conspire) , or Drowner Inititate (2 for each spell I play), or Raven Guild Master (exile mill for 10 each time it hits you) Remember, my Liar's Pendulum works better if I have less copies of a card because when I reveal my hand a draw a card, the next card will be a different card than last time. Because I have a new card from Liar's Effect instead of another copy of a card I already have, I stand a better chance at using Liar's Pendulum than if I just randomly run 4 copies of each card.
4 pendulums and add some wincons like sphinx or another card caus eyoudon't really have a wincon
but seems a fun theme and i think people shuld learn how to read they give comments without knowing what your deck's goal is
How does a Sphinx become a win condition?