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I think discard has always been flawed as a main win condition, because you have to feed them to beat them. But with archenemy, you are facing plenty of opposition to tear cards away from. This deck truly does embody attrition, as I will use my archenemy as my greatest source of discard, and everything my creatures and spells do as a supplement. The goal is to just kill them through damage accumulated through having no hand and causing them to discard as well.
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