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This deck is a take on the suicide black archetype, just for modern. Put in mind that it is on a budget, if it wasn't I would replace Dauthi Slayer with bob. To make it even more budget friendly: Replace Bloodghast with Highborn Ghoul, Leyline of the Void with Tormod's Crypt, Vampire Nighthawk with either Liliana's Specter or Skulking Knight (The latter is due to the fact that most targeted spells are removal anyway) and Bad Moon with Unholy Strength. Also if you feel like you need more discard due to whatever reason you come up with. I would suggest adding Mind Wrench.
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why do you call it suicide? is that just a nem or does that mean something?
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The fast black aggro decks which uses cheap efficient creatures/spells with drawbacks are called suicide black. Back in the old days suicide black used cards such as Carnophage (about the same as a Vampire Lacerator), Flesh Reaver, Phyrexian Negator and Kaervek's Spite (to finish people off). Even though the modern versions of the deck are less suicidial than the old, the name remains. You could call it mono-black aggro I suppose, but I prefer the old naming as I find it more fitting for the colour.
so they called it that because the creatures basically commited suicide to kill the opponent?
More like you nearly killed yourself in the process of killing them. It made the match-up vs. burn an auto-loss so to say.
hey thanks i see now im kinda n00b persayto deck making i only use what i get in random packs and fatpacks would u be any good on modern format? i have a vampire themed (i dont say tribal cuz not every card says vampire) that i will be taking to FNM could u look it over and be able to say wether it needs to be rewworked? i know it fails against burn already
Well I guess I could take a look at it, but I won't promise anything (give a link please). But below I will give you a few hints to consider in deck building: If you don't have access to a huge card pool, I would suggest an aggressive strategy with a good mana curve, preferably mono-coloured for consistency and maybe a few "bombs" if it ends in lategame. Also remember to have removal for troublesome cards. So don't make the mistake I see a lot of people on this site do, which is making a deck that is practically useless before turn 3 or 4. And to finish off with a little tip (you might not need it), always play creatures and sorceries in your second main-phase (unless they got haste or are needed for being able to make an effective attack).
http://www.mtgvault.com/ViewDeck.aspx?DeckID=318842