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Ever thought about what would happen if you took as many different planeswalkers as you could justify and crammed them into one back while backing them up with counters and removal? Well, look no further.
After playtesting the first version, I ended up finding it too slow. So I streamlined the walkers and added more removal.The general strategy is to control the board and then win by utilising the planeswalkes in the deck. Jace and Narset are the primary source of card draw, while Kiora and Gideon provides the means to win. Kiora works well with Narset and a removal spell as Kiora can tap one creature down, while Narset gives a spell rebound so it can kill two creatures.Gideon both serves as a win condition and he can provide blockers in case you need to stall for time.The charms are there for versatility as they can serve as removal or card draw depending on what is needed.
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