Phage turn 2

by Chiligyro on 12 October 2009

Main Deck (60 cards)

Instants (8)


Enchantments (4)


Land (24)

Sideboard (0 cards)

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Deck Description

When I saw the deck with used to make yourself lose using phage I got an idea the other way around. using a reanimation combo of Platinum Angel and Phage the Untouchable to scare the opponent (to death).

(Requires 7/8 possible cards at turn 2)

Turn 1: Play a Swamp, play dark ritual, play Buried Alive, find Phage the Untouchable and Platinum Angel

Turn 2: Play a mountain, use another dark ritual and exhume/animate dead on Platinum Angel then exhume Phage. Thanks to Platinum Angel you cannot lose, so Phage cannot kill you! Anger will then give Phage haste and most likely make her finish the game.

Or:

(Requires 8/8 possible cards at turn 2 even less likely to happen)

Turn 1: Play Swamp cast Blackmail on yourself discard Platinum Angel or Phage

Turn 2: Play a swamp cast Entomb to put the one you did not discard into your graveyard, play a Dark Ritual and then use Animate Dead/Exhume on the Angel and exhume on Phage.

(Requires 6/9 or 8/9 possible cards a turn 3)

A slower option could be:
Turn 1: Play Swamp, play Dark Ritual use Buried Alive and find same cards as above.

Turn 2: play a Mountain, Exhume/Animate Dead on Platinum Angel

Turn 3: a) play another Exhume on Phage, b) Play a Swamp, cast Dark Ritual and use Zombify or Rise from the Grave on Phage.

Unfortunately I don't own these cards so this deck is all virtual and the combo is so fragile it is almost Impossible to achieve, but if it works it should be fun to imagine.

PS.
I hope I counted the amount of cards correctly.

Deck Tags

  • Fun

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

003820

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Phage turn 2

i was thinking of making a deck like this,
except i was thinking of using Angel's grace instead of Pt angel.

no Anger(s)? its not a turn 2 win without anger

0
Posted 12 October 2009 at 20:17

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Anger requires you to control a mountain and there is several reasons not to include mountains in the deck as it would lessen the chance of working (already very small), but yes I could add them as "just in case" I got it :)

Then the I would also have to drop a mountain turn 2 instead of a swamp, but as I see it it wont hurt putting it in. Ty for letting me know

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Posted 13 October 2009 at 05:17

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I updated the deck thanks to Hark for the new list and the idea of Anger :)

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Posted 13 October 2009 at 05:22

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