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The strategy is to survive long enough to make use of the quest and then pump out angel tokens. It have a minor back-up plan which is the Steward + pump cards, but the pump cards is mainly for the angel tokens. Early game a pumped steward can make a decent threat as it can both attack and be used for mana later (fog, giant growth and vines of vastwood. Of course it can also attack tap for mana at the same time making it possible pumping it easier if that is the strategy). Sideboard made for a minor tactic change when they put their enchantment hate in. Silence is there just for turbo-fog to ruin their defence when your army of angel tokens is ready.
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I'd prefer UWG or UW, then you get negates and hindering lights too. /shrug. Otherwise, -4 O ring and +4 path to exile. Jund plays Maelstrom pulse on your O Ring, or your Journey to Nowhere.
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