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This is one of my precious decks that i have built for the past 3 months now, which is obviously not for tournaments. I have a lot of friends who plays mtg not for tourneys. Just for fun. If we\'ve had a kick out of it, we sometimes organized a tournament which has less restrictions. Simply playing magic for fun. Enjoy Milling w/Merfolk to Infinity & Beyond! additional notes in comment box. additional cards MAIN deck: 3 Stonybrook Schoolmaster 3 Ink Dissolver 3 Stonybrook Banneret
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PART 1 All in all there's 61 cards in main deck. Explanations is as follows: Supreme Inquisitor: If you have opponents with pesky disenchants or so important kills, then this is the perfect millfolk remove from the game card to put in. Island Sanctuary: this is for ANTI beatdown decks such as elves, goblins, thallids, squirrel and treefolk. You can also put War Tax or Propaganda if there's a flyer or merfolk threats!
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PART 2 Fallowsage: never put down the Island sanctuary without this or Howling Mine unless it's really important. Ink Dissolver: You can never go wrong for another milling merfolk in your deck. Stonybrook Banneret: For faster creature or spell put downs. Take note: Supreme Inquisitor is considered a Human Wizard(Oracle) Auramancer: Just in case you have opponents with "Split Second" enchantment destroyers. ;)
Part 3: The three Card Combo Drift of Phantasm: you can transmute it to search for The Combo Cards in turn 4 to 6. Drowner, Schoolmaster and Intruder Alarm. Just make sure you have two extra interrupts to interrupt your opponents disrupting spells like disenchants. Vedalken Aethermage: for all the merfolk wizards you have and for mr. Supreme Inquisitor. ADDITIONALS: you can also put 4 idyllic tutors.
Nice, the counters are very important against mass removal and I think you have that covered. On the other hand it will still be difficult against fast aggro with only 2 Sanctuaries and if it's a flying aggro deck (agressive fearie rogue deck) I think only your Judge of Currents might save you and even that I doubt. You will be forced to leave mana open to counter kill spells (fear sudden death). I also see a white control deck with sacred mesa as a finisher do well against this deck.
propaganda or ghostly prison might be more effective then Island Sanctuary.
thanks, setherial for the tips! by the way, do you happen to know an artifact that could be used to revive my enchantments from the graveyard into my hands or play?