chigo

2 Decks, 9 Comments, 0 Reputation

thanks, setherial for the tips!

by the way, do you happen to know an artifact that could be used to revive my enchantments from the graveyard into my hands or play?

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Posted 23 April 2008 at 12:01 as a comment on Millfolk Infinity

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if im building on a budget, i'll go instead to Undead Warchief rather than coat of arms or Lord of the undead.

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Posted 19 April 2008 at 20:03 as a comment on zombie pile

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thanks for that tip about FLING. whoa! i wish i can still find that card here in our country.

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Posted 19 April 2008 at 19:57 as a comment on Affinitog

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thanks!

i only put the counters for control. because it's not all the time i get the perfect opening hand.

also, i put goblin war drums just in case i have an opponent that already had a single blocker (i.e. merfolk of the pearl trident) for the atog.

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Posted 18 April 2008 at 21:31 as a comment on Affinitog

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damn! kick ass lightning greaves!

i have an atog based deck, too. check it out!

it's more of a control blue, disciple, atog affinity thing.

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Posted 18 April 2008 at 21:24 as a comment on Disciple of the Atog

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Combos:

if you have an opening hand of the following:

2 disciples, 1 atog, 1 great furnace, 1 glimmervoid, 2 ornithopters or 2 welding jars

or

1 dsciples, 1 atog, 1 cranial plating, 1 welding jar, 1 great furnace, 1 vault of whisper, 1 ornithopter.

then you're in for a treat!

disciple of the vault + atog + other artifacts in play that you control = 5th to 6th turn kill sacrifice.

ornithopter + cranial plating + other artifacts in play that you control = classic third/ fourth turn kill!

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Posted 18 April 2008 at 21:09 as a comment on Affinitog

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Part 3: The three Card Combo

Drift of Phantasm: you can transmute it to search for The Combo Cards in turn 4 to 6. Drowner, Schoolmaster and Intruder Alarm. Just make sure you have two extra interrupts to interrupt your opponents disrupting spells like disenchants.

Vedalken Aethermage: for all the merfolk wizards you have and for mr. Supreme Inquisitor.

ADDITIONALS:

you can also put 4 idyllic tutors.

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Posted 18 April 2008 at 20:31 as a comment on Millfolk Infinity

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PART 2

Fallowsage: never put down the Island sanctuary without this or Howling Mine unless it's really important.

Ink Dissolver: You can never go wrong for another milling merfolk in your deck.

Stonybrook Banneret: For faster creature or spell put downs. Take note: Supreme Inquisitor is considered a Human Wizard(Oracle)

Auramancer: Just in case you have opponents with "Split Second" enchantment destroyers. ;)

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Posted 18 April 2008 at 20:27 as a comment on Millfolk Infinity

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PART 1

All in all there's 61 cards in main deck.

Explanations is as follows:

Supreme Inquisitor: If you have opponents with pesky disenchants or so important kills, then this is the perfect millfolk remove from the game card to put in.

Island Sanctuary: this is for ANTI beatdown decks such as elves, goblins, thallids, squirrel and treefolk. You can also put War Tax or Propaganda if there's a flyer or merfolk threats!

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Posted 18 April 2008 at 20:21 as a comment on Millfolk Infinity

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