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This deck is based around resolving Tooth and Nail entwined or resolving Primal Surge once Tooth has been obtained/used. The win-cons for the deck are:Infinite Mana- Deadeye Navigator + PalanchronWin- Mike+trikeWin-Lab Maniac + Mulldrifter
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Currently the sideboard is possible changes I could see or cards I had in before I took out for land. I am wide open for suggestions.
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Generic BUG goodstuff is about as boring a deck as one could make, and running one whose win cons are the most overplayed, cliched combos in the format would get one laughed out of any playgroup I've ever sat with. That said, every meta is different, so to each his own:In a three color deck I can't think of many times getting a draw off Commander's Sphere offsets the mana fixing Chromatic Lantern gives, especially in a deck with as much draw as Damia has. I can't think of a single time drawing a card off Sphere (or Mind Stone for that matter) radically changed the game, but I can think of a ton of times perfect fixing from the Lantern was saved my ass multiple turns in a row. Not that Sphere (or Mind Stone) aren't good, but I wouldn't run either instead of Chromatic Lantern if I had to choose, especially in three colors.Not sure where I'd slot it in, and it's pretty half-assed, but Corpse Harvester can be used to snag Sidisi to then snag a combo piece.Treasure Mage would fetch Triskelion.
Good point, but in the local playgroup, combo decks are very common. I agree about the Chromatic Lantern , just kinda forgot about it when making the deck since I don't have one at this moment. Will add to my personal wishlist. As for Corpse Harvester and Treasure Mage, I will keep them in mind.