cheznut

1 Deck, 9 Comments, 0 Reputation

true that. i ran phantasmal bears for a bit because they were such good early game ramp in my architect deck.

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Posted 12 September 2011 at 23:02 in reply to #199927 on Illusion of Control

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the reason it says 77 is because of the 15 card sideboard. he only has a 62 card deck.

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Posted 12 September 2011 at 22:59 in reply to #199929 on Illusion of Control

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A card is standard as long as it has the same english name as a card in standard, so you can run islands from any set you want because they print islands in every set.

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Posted 12 September 2011 at 22:57 in reply to #199322 on Illusion of Control

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I don't mean to say it completely shuts down titans, but only the initial entering effect.

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Posted 11 September 2011 at 19:48 in reply to #199768 on Illusion of Control

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Dismember / Turn to Frog and Torpor Orbs should be put in the sideboard in my opinion. The first two deal with creatures better than Tumble Magnet. Torpor Orb shuts down pod decks, revoker, and titans while leaving metamorph, image, and automaton alone.

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Posted 11 September 2011 at 19:46 as a comment on Illusion of Control

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when zendikar leaves, the deck thinning of your fetch lands will be gone and i thought terramorphic expanse could take its place but it wasn't reprinted in the core set. Also, ghost quarter comes back in innistrad but can't even be used on itself. Sorry about the confusion. Maybe some other cycling cards like shrine of piercing vision or divination can be used, but the higher cost on those versus preordain and ponder probably won't allow them to work as well.

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Posted 11 September 2011 at 19:38 in reply to #199322 on Illusion of Control

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The mana-base is going to be thrown off with out the fetch lands and terramorphic expanse isn't half as good and you can't kill ghost quarter with itself and get a land, but you should switch out the sideboard ponder with another flashfreeze.

Also, i like phyrexian metamorph a lot more than the phantasmal image because of the sacrifice effect even though i understand it's association with lord of the unreal, and i also like it more than adaptive automaton just for the turn 3-4 architect then tap it and either another creature or the 4th island to slam down another copy of the architect, but again i understand that being an illusion means having hexproof, so i don't know. It may just be me liking artifacts. Maybe run 3 automatons, 3 images, and 2 metamorphs, or 2, 2, and 4.

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Posted 11 September 2011 at 02:04 in reply to #199322 on Illusion of Control

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Planning to switch out preordain for shrine of piercing vision, chalice for maybe sphere of the suns, and the spell pierces for possibly turn aside because spot removal on architect throws me off if i don't have spellskite out. Batterskull might even find it's way in. If you have any other recommendations, please do tell.

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Posted 11 September 2011 at 01:45 in reply to #199329 on Architect Ramp

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