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Use final fortune, sundial of the infinite, and isochron scepter to get infinite turns as early as turn 3. Reverberate to counter someone trying to use a counter spell on one of my spells, or to give me a quick 2 turns if I have sundial of the infinite out and no isochron. Red sun's zenith can be used over and over again until you kill the opponent. Manamorphose and faithless looting give me early game draw to get the combo going as soon as possible. Raze gives me some early game control on the opponent, destroying their lands while I take an extra turn, or destroying 2 lands on turn 3 with reverberate.
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It doesn't work, as though Sundial of the Infinite does end the turn, you still lose to the effect, as it says at the end of the turn you lose the game.
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Actually it does work, sundial of the infinite skip the end step completely and goes straight to the clean up step which is after the end step and is the official end of the turn.http://community.wizards.com/content/forum-topic/3129751http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=228118
If you're going to use sundial of the infinite, use it on something good, like making infinite fiend hunters and master splicers with birthing pod.