Creature Snag Mill

by Chewrida on 20 December 2012

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Two ways of winning, by Mill or Damage.... Milling lets me take your creatures to use against you =]
The more in your graveyard, the more my creatures and my side of the field is benefited.

How to Play

Start with milling the opponent, and every creature that goes into his graveyard will then soon benefit how I play. I use returns to keep the field pretty clear and gruesome encore to use my opponents creatures against them. Jace's phantasm speaks for himself. Guiltfeeder is just a game winner if it gets to that point, otherwise I'll either mill the opponent to death if his creatures aren't worth taking or damage him with his own stuff.

Deck Tags

  • Mill
  • Graveyard Control

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 3,341 times.

Mana Curve

Mana Symbol Occurrence

4371400

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Creature Snag Mill

This is a really well built deck. Necrotic Ooze is just a natural in this deck, and Trepanation Blade really compliments that.
I'd replace Shreikgeist with something like Fog Bank or add more Oozes or Swans or Phantasms.

Good job, I actually want to try this out!

0
Posted 20 December 2012 at 21:13

Permalink

Thanks man! I've gotten to try it out like twice so far and it did exactly what it was suppose to do, everything works really well together and i don't have to worry about only winning one way =p

I'll probably get rid of the crosstown courier's first before the shriekgeist, crosstown is awesome to use with trepanation blade but he dies too fast with a defense of 1, shriekgeist is usually worth a few turns of milling before someone gets rid of him with him having flying and all, alot harder to block, and gives me alot more mill in the longer run. butttt if i come across something more appropriate ill switch the crosstowns and the shriekgeists out, I just gotta make sure i keep the lower cost spells like that in here so my mana curve doesnt get too messed up ya know?

But i'm glad you like it man thanks!

0
Posted 20 December 2012 at 21:19

Permalink

Jaces phantasm will most likely be put in crosstowns place, i only own 2 at the moment, and people around me have a hard time trading them haha, everyone wants them. I'll get 2 more though soon enough, and I have a buddy that has 2 more tome scours for me, so that'll change as soon as i get them.... Anymore suggestions on this deck?

0
Posted 20 December 2012 at 23:32

Permalink

Nice deck, Check out this demon deck if you have a moment !
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=415031

0
Posted 21 December 2012 at 03:11

Permalink

thanks, you have any suggestions or opinions in it?

0
Posted 21 December 2012 at 04:21

Permalink

i like everything but the lands in here you must put some dual lands in here asap so you dont get like nothin but islands in your hand when you might need a swamp and cant draw it and maybe some draw engane cards like ponder other than that i like this :) and thank you for your comment on my mill deck

0
Posted 24 December 2012 at 02:48

Permalink

Thanks and your welcome =p and I completely agree with the duel lands, I've been looking for some and i dont want to buy a play set because i dont feel like dropping 40 dollars for just my land base, but I've been looking in trades and waiting for gatecrash to get the swamp/island duel. I thought about ponder but i want sure, mostly I wasnt sure completely what to take out for it. Although I do know i wanna drop out both crosstown couriers for another 2 phantasms.. But thanks for your input =p

0
Posted 24 December 2012 at 02:53

Permalink

yeah the phantasms are really nice the darkslick and drowned catacombs are like 3-5 bucks on amazon if that helps?

0
Posted 24 December 2012 at 03:11

Permalink

are they really? hmm I might have to look into that, I was thinking they were closer to 10 dollars.... When I figure out what I want for my land base and get ahold of the cards I'll update this. This is the actual deck i own so I only update with the actual cards i own and that are in it.

I'm torn between just getting them or just waiting for gatecrash to get ahold of the duel shock lands...I'm a big fan of the shocklands... I would buy the ones from ravnica but I'd rather wait for everyone to buy the hell out of that set and just throw them a few mythics for a playset =p

0
Posted 24 December 2012 at 03:17

Permalink

true the shock lands are nice but they are gonna be 10-15 buck a piece!!! bloodcrypts is still 10!! but the key is if you can trade for them buy them from amazon when the have bin out for a minute the price will go down i use to sell mtg cards like hell at my school and made so much money doin it. some cards go up in price the older they get l;ike black lotus or get cheaper

0
Posted 24 December 2012 at 03:39

Permalink

you should also check out my valekut deck dude

http://www.mtgvault.com/ViewDeck.aspx?DeckID=405779

oh and the card price thing on the vault is soooo wrong cards that are like 5 bucks they say their like 20 or somethin its crazy!

0
Posted 24 December 2012 at 03:43

Permalink

drowned catacomb and/or creeping tar pit maybe?

1
Posted 27 December 2012 at 21:34

Permalink

Yep, I completely agree, my mana base needs fixed with lands like that, those are next on my list to get and add to this deck. This is my actual deck so I just don't own those yet or I would have updated this already, thanks for the suggestion tho... Any other suggestions or thoughts at least?

0
Posted 27 December 2012 at 21:54

Permalink

you could put mindshrieker possibly works well with trepenation blade :P

0
Posted 27 December 2012 at 22:07

Permalink

Thats an exellent thought, i have 2 mindshriekers too...hmmm i might do that, what should i take out? I would say the shriekgeists but they are actually very effective in this deck, way more than i expected

0
Posted 28 December 2012 at 00:27

Permalink

raven guild master probably and maybe a silent departure

0
Posted 28 December 2012 at 00:39

Permalink

I wanna keep all my returns if at all possible, maybe spelltwine (a 6 drop is kinda high for this deck), maybeee raven guild master, haha that'll kill me tho, i love that card so much, although ive never gotten to use his ability once, he always gets removed the turn two after i play him... hmmm

0
Posted 28 December 2012 at 00:49

Permalink

deathtocakes has deleted this comment.

Posted 28 December 2012 at 00:43

Permalink

you should make a final version of this deck. i might wanna get it :P

0
Posted 28 December 2012 at 00:54

Permalink

Thanks :) im glad you like it, and i like to keep it with what I have in it at the moment, it helps me builf and improve, but i will tell you what i will plan on getting it to. Probably take out stolen goods, spelltwine, raven guildmaster, and a silent departure... add in 2 mindshriekers ( ill have that updated as soon as i get to my computer, im on my phone) , 1 jaces phantasm, and 1 guiltfeeder... this is all maybe tho for it, im still unsure what to switch in and out so i appreciate the opinions and feedback. Amd obviously my entire mana base will change when i get my duel lands... i wanna try to fit in mind funeral and dark rituals bit idk if that will happen or not... thanks for all this feedback

0
Posted 28 December 2012 at 01:12

Permalink

I do want mind funeral and glimpse the unthinkable in here more than I'd want tramatize tho, 2 and 3 mana is just such a bigger advantage than the 5 drop

0
Posted 28 December 2012 at 02:04

Permalink

Nice deck :) I feel you can do better than Swamps and Islands though. Maybe you should give Nephalia Drownyard a try.

0
Posted 29 December 2012 at 17:52

Permalink

That's been the trend of suggestions for this deck. Yea i do feel my mana base is the biggest problem right now, I've been trying to fix that, I'm looking for some duel lands for it =p

0
Posted 29 December 2012 at 17:55

Permalink

I don't follow trends, I make them!

A bit late to join this thread, but heres the usual copy paste that fits in a mill-talk!

In legacy and modern you can use leyline of singularity to stall most creature-decks.
Use karakas too in legacy to stall them even more :D

Some of the players who enjoy creatures in mill, might want to try out dreamborn muse.
Leyline and muse will make them insane!!!

-1
Posted 09 April 2013 at 11:31

Permalink

Wickeddarkman, you've commented on an enormous amount of mill decks, so I acknowledge that you know what you're talking about. But on this, you don't. Leyline of Singularity is the worst card to run in a deck with 17 creatures. You have been commenting about Leyline of Singularity too much, and it is just getting ridiculous.

This is a great deck. I'd get rid of the Swans of Bryn Argoll, Shriekgeists, and Silent Departures. I'd add Mindcrank, Wight of Precinct Six, Avatar of Woe, and Go for the Throat. I have a similar mill deck here http://www.mtgvault.com/soulofmirrodin/decks/mill-aggro/

1
Posted 10 April 2013 at 00:06

Permalink

Wickeddarkman I appreciate your suggestions, but the leyline of singularity is not gonna work in the least bit in this deck. If I were to ditch out pretty much all my creatures other than a few single copies or double copies for a spell heavy deck then I might run it, but that would completely change this deck. This deck is intended to be creature heavy. The spell part to this deck is essentially just to support what my creatures do, although milling the opponent out is a win condition, This deck generally wins by damage.

Soulofmirrodin you hit the nail on the head creature heavy being a Big no to the leyline, and about adding mindcrank . I've actually planned to get a playset of those along with duskmantle guildmage for the infinite kill combo aspect. Just another way to win for this deck, and another thing for the opponent to worry about. I do want to keep swans of bryn argoll, they are way more effective in this deck than you'd think, it's a playing creature that can't die by damage, and it effectively mills the opponents by drawing. Wright of precinct six is an idea... I'll keep that in mind, maybe play test with it before I add in it for sure. Thanks for your input

0
Posted 10 April 2013 at 05:35

Permalink

My problem with Swans of Bryn Argoll is that in order to kill your opponents you have to give them large amounts of card advantage. It is a great miller, it just seems too risky.

0
Posted 11 April 2013 at 01:34

Permalink

I do agree it's risky, but you just have to use the swans correctly and smart. I won't block with him against anything smaller than 3 or 4, there is no point in allowing them draw 2 or 3 cards because that would be more advantage for them than me. but blocking 5 and up will save me because no damage can hurt him and making them draw 5 or more cards will really go more towards my advantage, although it is risky, i believe it's worth the risk, not to mention it's a pretty nice attacker.

0
Posted 11 April 2013 at 05:33

Permalink

CHEWRIDA/SOULOFMIRRODIN:
I'll admit that creatureheavy mill isn't my usual area, but I'll still defend the concept of using the leyline in a creatureheavy deck.
First of all it can always be put in the sideboard, stored away to be played only when you encounter the right deck. (There are so many in modern that's it's got to count for something) Then you could thin out 1 card from each 4 off making sure that chances are that you just get 1.

The reason for keeping the leyline will be the following.
If both you and your opponent have a limited amount of creatures in play, it is likely that the one with the biggest creatures will win!
So who will have the largest creatures? If the answer is you, then why not use this fact. You can always keep creatures in your hand.
You will store them in safety against sweeplike behaviour as you are sort of forced to play it safe, and if your opponent sweeps, they can't just throw down an army to kill you off before you can build your own, so even in a creature-heavy deck the leyline of singularity will be of use. Speaking of sweep, when you get the leyline in hand, you may opt to not play it from your oppening hand, but instead keep it in there as a sweeper, where you carefully pick what you put into play, and as your opponent builds up his creatures to stop/overwhelm yours, you play the leyline and watch any doubles go away, while enjoying that you yourself have not played any doubles at all.

If we are talking legacy, the leyline is not that good yet, but I'm working on it. (Karakas is a start, and I'm thinking clones too, or the staff that exchanges a creature in play with the first creature in their library)

SOULOFMIRRODIN:
You mentioned at a couple of posts that leyline of the void is better against dredge than leyline of singularity. I will have to dissagree.
If you mill into several narcomoebas they will suicide. If they have more than one bridges, all their tokens will be gone. They will only be able to have 1 of each critter in play at any time, which really lowers their chances of using their dread return. Dredge will be really uphill against leyline of singularity. With leyline of the void they can always attempt to go ordinary aggro with their deck, by just playing their bloodghasts, and other creatures by ordinary use of lands. (Unless they are a landless version), so in my view the singularity is actually just a wee bit better.

And you can always build around the leyline, lessening the amounts of creatures you have, which will also make you less vulnerable to surgical extraction or extirpate.

0
Posted 12 April 2013 at 12:10

Permalink

Leyline of the Void is just way less restrictive than Leyline of Singularity. And building your deck around a card that's a sideboard card for most decks really shouldn't happen. Sideboard cards should fit into your main deck. You shouldn't have to force your deck to fir your sideboard.

0
Posted 12 April 2013 at 22:57

Permalink

I'm not saying the leyline is bad, it's just not the right card for this specific style I play i this deck. The leyline more or less will slow the game down and that's not really something I need to worry about. This is a aggro deck, I mill in it yes, but I win 75 percent of the time by damage. That being said I need my copies of jaces phantasm and such to beat the opponent down as quickly as possible. If my opponent plays something I take as a serious threat I can return it with vapor snag. In this deck my opinion is that the leyline will be wasted space in the sense that I wont need it out and it will hurt what I need to do too much. I can rebuild the deck around the leyline but then it wouldnt be this decks concept, and I play aggro better than I play control =]

0
Posted 12 April 2013 at 15:06

Permalink

SOULOFMIRRODIN:
I love "building around" the problems I face in magic. Also, the larger a discussion becomes, the more other cards will tend to pop up in conversation, which is a great way to find the next step of innovation. I will try to face the challenge of building a creaturebased mill with 4 of each creature and leyline as the main concept, and then we can talk about the results in detail. It won't be as beatdown as other decks might be, but it will illustrate a point of using the leyline among 4 of each.

CHEWRIDA:
Funny thing is I usually play aggro too, but then I got bit by a mad miller!
The rest is sort of history!

0
Posted 15 April 2013 at 11:07

Permalink

I think you should add Wight of Precinct Six, Mind Crank, and Necrotic Ooze. Also, replace Vapor Snag and Silent Departure with Go For the Throat and Doom Blade, they work much better with Jace's Phantasm, Gruesome Encore, Duskmantle Guildmage, and Guiltfeeder.

0
Posted 02 May 2013 at 01:47

Permalink