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Adds a lot of mandatory mana to any/all players, and has some spells that benefit very nicely from the mana. Also can gain a lot of life fast if the right cards get out at the right time.
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Remove 2 Tranquility, 2 Naturalize, 2 Spider Umbra. Replace 2 Spore Fog with 2 Spike Weaver. Remove 2 Centaur's Herald. Add 2 Desert Twister, 2 Tower of Calamities. You now have room for 4 more cards. I would recommend either 4 flyers or more defensive cards like 2 more Natural End. You have 6 life giving cards which is way more than you will need so consider reducing those numbers to like 3. That would give you room for more useful creatures or defensive cards. Your deck lacks an overall theme other than "get out big green baddie and pound opponent" so you might want to revisit all your creatures and try for some sort of theme whereby they will help each other and/or get more powerful as more and more come into play. That would require a serious revamping. Try to avoid the "o this looks nice" syndrome for picking cards. That usually leads to a bunch of creatures and/or other cards that are at once unfocused and easily defeated.Remember too, the weakness of green is counter spells and the strength is creatures. Find ways to cover your weakness and enhance your strength.Good Luck
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