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Deck is based on Burning Vengeance and flashback spells, backed up by some evasive creatures.It offers both some control and damage, i know mana base could be better but i only post decks i'm able to build with cards i own...and at the moment i don't have any dual landsu/r (exception made by the izzet guildgate).Suggestion and critics appreciated!!!
Draw, Draw, Draw...drop the vengeance and start the party!! :)Quite self-explanatory, isn't it? :)
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mmm i'm trying to tag the deck, but it seems i'm not able to...any idea guys??
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Interesting idea... Using Chandra to double flashback and deal double the damage with burning vengeance...Brilliant. I think you should triple or quadruple it with Increasing Vengeance, though.If you get the chance, I'm always looking for suggestions and criticism on my new decks. This time it's Bant Control Mill.http://mtgvault.com/commczech/decks/congress/
I agree I love increasing vengeance....
if you copy a flashback spell from the graveyard with Chandra, Dual Casting, Increasing Vengence, Reverberate, ect, you will only trigger Burning Vengeance once, for the initial flashback cast. the rest are abilities that put a copy on the stack, not cast a flashback spell.Just so you know. I had to take Dual Casting out of my Izzet deck because it doesnt trigger Guttersnipe.
1/22/2011 When Increasing Vengeance resolves, it creates one or two copies of a spell. You control each of the copies. Those copies are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell won't trigger. The copies will then resolve like normal spells, after players get a chance to cast spells and activate abilities.the ruling on Increasing Vengeance. Still seems like a decent deck, just probably not quite as fast as you thought it would be.
Thanks Ninja for spending some time helping me, i really appreciate! I was not aware about the fact that copied spells won't trigger BV, but Chandra's in my head was not there for this purpose!Her goal is: - helping getting back in my hand phoenix - doubling draw chances on desp ravings and think twice - doubling damages dealt by slagstorms, lightning bolts and devil's play - dealing direct damagesAgain thanks anyway, constructive criticisms and suggestions are always worthing a +1 :)
Like I said in my response to this, I still think you have a solid deck, and never thought you were hinging your wincon on that ONE interaction. All of your spells are still strong together, just not in that one capacity. Thanks for the rep :)Check out my Rakdos deck :)http://www.mtgvault.com/ninjastyle612/decks/is-it-stuffy-in-here/
Your mana base desperately needs less suck.
probably you are right, maybe if you give some explanation i could work on it, as is your comment is not that much useful. but thanks anyway
You're playing a 2 color deck with what might as well be absolutely no ability to reliably cast your spells when you need to other than a single copy of Izzet Guildgate.