Stealth

by Cheese_of_Phyrexia on 08 December 2011

Main Deck (64 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

Uses stealth and invisibility to get past opponent.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 2,433 times.

Mana Curve

Mana Symbol Occurrence

2316000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Stealth

Does anyone have any ideas for like walls or other defenses I could use? Anything?

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Posted 08 December 2011 at 05:03

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You should cut 15 cards from your deck, and get the ratio between spells, creatures, and land even at about 1/3 of the deck for each. Your win / fun conditions for this deck are very very low.

First things I'd get rid of are the swords, unless you have deep pockets. (they run at around 20-30 dollars per card)

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Posted 08 December 2011 at 05:49

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I agree with tallyaeon, with some points. cut it down so ratio is some what better. also for this to work you will need to cut some swords. maybe throw shape anew threw this. and that is not even the best card. your going to need to rethink what is going to be your main point. so your stalker. now, what is going to be your helper with that? swords? no. hexproof. now third. reinvent yourself. if you have the swords use them as in 1 or 2 a piece and that is even too much. go for what colors are being played more at your fnm. then adjust accordingly. im not being a bitch or anything and i hope not to come off that way... only some constructive crit.

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Posted 08 December 2011 at 08:30

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vitorocks03 has deleted this comment.

Posted 08 December 2011 at 08:35

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your playing U/W? add some countering and some rings. add some fiend hunters, add some other cards that can help you. add a wurmcoil for death, life, and defense. i would seriously try playing my humans, and my delver... proxy your deck before you buy, and proxy my decks or even proxy worlds champion wolfrun deck and have people test your deck. to be good at magic is to play at magic. i would seriously cut some of the nusience out of the deck... and if your going artifact heavy i would add red...not white... for mettlecraft.....i would add memnites, i would go for aggro counter deck.

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Posted 08 December 2011 at 08:36

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How does this look. I changed up a bit and it now has 61 cards, No swords, and I changed the sums of cards and added the Fiend Hunter. Do you think I should keep or drop Metamorph or should I drop Cackling Counter part because I want some artifacts to power my Stalker but, maybe I could drop one of my protection spells...

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Posted 09 December 2011 at 04:22

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I'll tell you just like how i told Jesterx. If you want a card in your deck, but another card does the exact same thing or very close to it...then play it. if your tight on money..then go with what your finance says. but if a card does it 1 cmc higher and cost less... why not put it in.. but in my opinion... i would put in the cackling counter part more than metamorph. because it does the same thing.. except the metamorph can be an artifact.. it doesnt half to morph into another creature.. so you decide. :)

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Posted 09 December 2011 at 07:14

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I think it looks better with 2 less metamorphs and adding the cleaver and the flail. But I don't know how easily I'll draw it. When I get the money for the deck I suppose I could try it out and see how well it functions but to I think I need to lower the defense ratio slightly and raise the weapon artifacts by 2 more each. Do you have a suggestion on ones I could pull from the deck and ones I could add more 2 to even the deck out more because 64 is still a little to much.

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Posted 11 December 2011 at 03:52

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Cheese, I think I see what you were going for. I have a deck like this if you wanna check it out.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=272119

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Posted 16 December 2011 at 19:32

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SWOOSH, dead.
extremely cool.

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Posted 06 March 2012 at 18:34

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PURIFY THE FRAVE!!

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Posted 06 March 2012 at 18:36

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