Myrs Mana Cost is 0-1

by Cheese_of_Phyrexia on 11 November 2011

Main Deck (61 cards)

Instants (4)



Land (22)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Use of the infinite myr mana combo as I have used in my previous decks. Use it to for Propagators. If you need to see how the combo works look at my other deck that uses the combo. We use Semblance Anvil to exile a silver myr from our hand which will make artifacts cost 2 less to cast. After propagating a bunch of myrs lets say about 30 we tap 30 and use these for myr battlesphere's ability to deal damage to a player plus gain +X/0 if you want to do the overrun keep propagating and use battle sphere. Battle sphere will deal damage directly plus it will pump and your propagators will take care of the field + they will have at least +2/+2 from each of the Galvanizer which give +1/+1 to each myr. The cancel spells are for early field control. Turbine is for getting the myr you need. Enjoy and let me know what you think.
Infinite mana combo in this deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=255124

Deck Tags

  • Artifact

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,927 times.

Mana Curve

Mana Symbol Occurrence

08000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Myrs Mana Cost is 0-1

So you get infinite mana and infinite myr propagators. Why do you need the battlesphere? The sphere can't do damage the turn it's summoned anyway, and you're unlikely to have it out before you get the mana combo.

Semblance Anvil is neat but without a way to draw cards I'm not sure how great it is. What about some ponders or preordains instead? Those will help you assemble the cards you need without losing card advantage (you spend a card to get a card, instead of spending two cards to get zero.)

1
Posted 11 November 2011 at 03:01

Permalink

Can you suggest standard deck searching cards?

0
Posted 17 November 2011 at 07:23

Permalink

I agree. Cut the counters for reach spells like ponder, preordain, etc.

1
Posted 11 November 2011 at 03:10

Permalink