Ally R/W/U Control

by Cheesebozo on 13 August 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck took me a while to make but now i think i have perfected it. It started out being a red and black ally deck, but over time it just never preformed as well as i hoped. So i made it a red and white ally deck. But still something was missing. So then i added blue and i think it is one of the best ally decks out there. It sets up really fast. I dont have a lot to help the creachers but they do that them selfs so i figured why not just let them do there job. So enjoy

A little bit of control plus i dwindled this deck down quite a bit. So ya let me know what you think im always accepting advice and pointers. Thanks

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,557 times.

Mana Curve

Mana Symbol Occurrence

19290100

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ally R/W/U Control

Not to crush your dreams or anything, but this deck needs a lot of work. One you need to run a 60 card deck so things are more consistent and it shouldn't be hard to cut back because you have way to many useless things in the deck. Punishing fire can be side board, because lightning bolt is much more effective, TukTuk grunts are just absolutely horrible and should never be played. Also the Halimar Excavator is kinda pointless because you deck is focused around aggro so one mill guy isn't doing anything.

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Posted 17 August 2010 at 13:59

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hay man tryed all the stuff u said and it messed everything up it turned the deck in to crap so thanks but no thanks

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Posted 23 August 2010 at 10:00

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I really hope I am wrong, but i think the deck is garbage. It is your deck though so make it the way you want.

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Posted 27 August 2010 at 13:34

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again more copies of cards and less singles, ally decks have huge potential pick your favourites and run more of them and more sstuff to compliment there abilitys, good luck with it again nice concept.

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Posted 16 January 2011 at 07:28

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ya man thanks im just trying to cover all the baces iv got a little bit of everything but thanks for the comment

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Posted 30 January 2011 at 02:35

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I have never played this deck, so i don't know how it works, but if you're playing allies you're normally going for aggro more than control...however, I'll just try helping you in your playstyle.

I play allies myself, but i play them four colors, because of Harabaz Druid, which realy speeds up my game.

So to the advice:
Creatures:
You don't have any 1 drops...ever thought of running Hada Freeblade? I'd also cut out 1 or 2 of the Pyromancers

Artifacts:
Coat of Arms is a standard in all my tribal decks

Spells:
Deprive isn't as good as the other two counters...replace it with an additional 2 join the ranks.
Cancel is gonna be hard to play, cause you don't have that many blue mana sources.

Planeswalkers:
Replace ajani with a second venser.

But whatever you do, have fun...that's what matters.

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Posted 04 September 2011 at 12:43

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