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Kaalia paints a giant target on my back, but I love playing it. This is my current list as is. I would love to hear thoughts and ideas on how to improve!
This deck works by jamming mana rocks and things to protect Kaalia with and start swinging out with it. Once she starts to swing, she brings her big brothers and sisters to the field (aka A.D.D.). Long term plan, get enough creatures to kill opponents and get advantage from planes walkers.
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Both Coalition Relic and Chromatic Lantern are strictly better than Manalith. Chromatic Lantern in particular would feel to me to be an auto-include as it fixes colors on top of being a tap-for-anything rock.Unmake over Dismember. Dismember only sends to the graveyard and it won't kill creatures with 6 or higher toughness. Unmake exiles and will take out anything no matter the toughness. Same CMC, too.Return to Dust over Orim's Thunder. Yeah, it won't do damage, but it can hit two targets, and it exiles so it hits Theros gods.Wrath of God is strictly better than Day of Judgement since it prevents regeneration.I'd find some ways to refill your hand, i.e. Wheel of Fortune or Reforge the Soul.Dolmen Gate is a monster in Kaalia, lets you attack every turn without worry just to procc a creature.
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I like it thank you! What do you think of dragon Mage as a refill (hand)?
It's good, but imo you can't have enough. If you're getting a free creature card played every turn on top of maybe playing one (and dropping a land) you're going to easily be playing 3 for every 1 you draw, and late game where you have 8-10 mana free you might well be playing 2-3 a turn plus a free one. When I ran Kaalia I was playing Phyrexian Arena, Underworld Connections, Wheel of Fortune, Reforge the Soul, and Dragon Mage, plus graveyard recursion like Phyrexian Reclamation, and it never felt like enough. YMMV there.
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