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Human aggro R/W Any comments and advice are welcome! Thank you for visiting!
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I see what you mean about the dual land... Nice one! ;-)
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Thanks, I hope I helped!
its not bad but i have a few suggestions. i would say drop knight of glory for nearheath pilgrim. the knight is going to cycle out in less than 2 months and nearheath pilgrim lets u get infinite life with boros reckoner. also i would say drop gather the townsfolk and add (if possible) 2 copies of bonfire of the damned, or pillar of flame, and 2 more silverblade paladins. hellrider is very good. he doesnt need to be taken out but i prefer to play shock trooper over hellrider just because of the fact that we now have both boros charm and silverblade to give double strike. if u decide to keep hellrider though, i dont blame u. as for sideboard, the first thing i would do is drop mark of mutiny. in place of that i would put in 2 zealous conscripts. he is a human, he takes a permanent, he has haste, and he doesnt power up their creature so hes way better in many ways. that leaves one spot open. i would drop beckon apparition and use those empty spots to put in 3 copies of rest in peace against control. those are all the suggestions i have. the deck is fine for now though. if u dont like my suggestions.
No I like what you said, although the nearheath pilgrims and knights of glory rotate in october... just so you know, but yeah I was thinking of what 2 drop human to fit in. I didn't think that maining pillar over human generation would be useful. Mainly because a lot of people use less aggressive decks where I play. And hellrider is more effective against almost everything but the mirror. And yeah I agree with you on the mark of mutiny to zealous conscripts. beckon apparition is only because I would rather them try to play with them thinking that I dont have rest in peace and not completely dodge the graveyard interaction. Mainly because you can make them waste mana and lose creatures that they would otherwise have had the ability to stabilize the field. And you can stop snaps usefulness, though I see the reason rest in peace is good too. I just prefer the surprise over the long time on the field which can also be abrupt decayed. But thank you for your input. I'll change the marks for sure and the knights
well i thought that m13 cycled at the release of m14 because 10+ people told me so. now i can call them an idiot because i just checked to make sure and u are correct. either way though, nearheath is still the better choice. the reason i suggested pillar over gather is because aggro is being played less and midrange is making a strong comeback. most midrange decks either contain g/w, or g/b. also most of the main creatures that those decks play often have a good toughness for the mana they cost. the biggest example at the moment is loxodon smiter. also deathrite shaman is a threat even though it seems harmless. i know u could use spears to take them out, or in loxodons case block and use spear, but u need to increase your chance of drawing removal. thats the part that counts. its all about having answers, and for an aggro deck, removal is the best answer u can have.
Yeah the core set release is the biggest amount of cards in the available pool to play with in standard haha so its 8 sets in standard which is pretty sweet. Also, I did make the change for nearheath pilgrims, I have yet to test with it because I am working on the other deck I listed RWB aggro. That one seems a bit more versatile and fun, if you would like to check it out! And the main reason I am sideboarding the pillars is for voice of resurgence. Also I have been thinking of doing warleader's helix as a test because it offers removal against those bigger creatures and offers me life gain! Yeah I understand your point of aggro having removal so my creatures can get the beat in. The main reason I run gather is to get blockers and to pump champions. It is extremely effective in making me swing for 3 turn 2 and then start pushing more damage through as turn pass because I have more creatures and battalion is set up in the case of boros elite. I have also been thinking of adding firemane avenger as a test creature, because it is flying and it is able to get in the damage where others couldnt with a lightning helix attached to it. What do you think?
not a bad idea for the avenger. about the gathers though, i understand what u mean about it powers up champion and can serve as chump blocker or other weenies but if u think about it, this deck is meant to be the other deck in a race so u want to get in damage as quick as possible. leaving guys back just slows u down. honestly life gain shouldnt be a concern to a deck like this. thats why i would just play mizzium mortars over the helix even though helix is an instant. mainly beacuse if u get stalled out by a midrange u could potentially wipe their board. also i dont really think voice of resurgence will see much play despite its high value. the main reason it wont be played much is because pillar is still main decked in a lot of decks. if anything it will be side board material. back to the gather subject, if u dont want to add in more removal i would say at least replace it with lightning mauler. that will put a turn ahead and u still get a champion trigger.
Maulers are main board, but I agree with you on removal. After testing a bit, it seems far better in the long run.
I made the changes and I agree with you on the removal! it is far better after testing it a couple times!