charvitar

7 Decks, 42 Comments, 0 Reputation

Woolly Thoctar should be staple. No questions asked. He'd be your biggest creature, and only for 3 mana.

You will need some mana accel, to make this deck much more aggressive, so I suggest Birds of Paradise, as to get out a whole bunch of small creatures out fast.

Cerodon Yearling could be a good card for aggro means.

A good one drop is Elite Vanguard. A 2/1 for {W}. Beast.

Take out the Stoneforger Mystic, along with the Equipment. With only 5 cards with Equipment support, its a bad idea.

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Posted 20 February 2010 at 21:37 as a comment on Mystic Landfall Zoo (Naya)

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How rich are you..?
Aha, but niice.

Maybe Zealous Persecution is a good addition, instead of the Brave the Elements? Because Brave doesn't help all your creatures. Trust me, ZP are deadly useful.

I would take out the Rhox War Monks for Vampire nighthawks. Much more deadlier than a 3/4 Lifelinker.

Definitely like this deck. A lot. It reminds me of my friends deck, but unlike yours his is 5 colors, with Broodmate Dragon, Baneslayer Angel, and Sphinx of Jwar Isle (his only creatures.)

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Posted 16 February 2010 at 19:44 as a comment on A$$ Money a.k.a. GW+ Threat Density.dck, Dark Bant, or 4 Color Advantage

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Yet no Blightnings? Shame on you.

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Posted 16 February 2010 at 19:28 as a comment on coil tradder

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With only 4 Mountains, Claws of Valakut are practically useless.

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Posted 13 February 2010 at 21:51 as a comment on Fiery Allies - Comments?

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Hmm, would Harrow help your cause? Sac one land, put in two basic lands.

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Posted 12 February 2010 at 12:05 as a comment on If a Forest kicks your ass and no one sees it...

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Ahh, but Knight of the Reliquary doesnt destroy lands ! o: It just sacs em. Aha, still, great deck. Love the idea. Maybe if it werent Standard, you could add cards like Treetop Apes or Faerie Convlave, just for more of the Lands --> Creature things.

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Posted 11 February 2010 at 22:10 as a comment on Army of Lands

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Great deck btw. I was planning to make a deck just like this xD

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Posted 11 February 2010 at 18:14 as a comment on Army of Lands

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Planar Cleasning. It would rid of a few Artifacts and Enchantments you control, but hey, you got Lands that can be creatures.

If any of your Lands/Creatures get destroyed, Knight of the Reliquary will be there to pick up some power. Gets +1/+1 for each Land in your grave.

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Posted 11 February 2010 at 18:14 as a comment on Army of Lands

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Not an Ally, but Necromancer's Covenant works greatly in a Mill deck.

Also, you ever consider the Path to Exile/Archive Trap combo?

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Posted 07 February 2010 at 11:53 as a comment on Occult Mill

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Cephalid Constable should be a staple in any Exalted deck.

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Posted 31 January 2010 at 16:23 as a comment on Exalted

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Oh, and Edge of Divinity will boost up any Black and White creature w/ +3/+3.

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Posted 31 January 2010 at 16:12 as a comment on B/W Lifelink

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If you want draw power, use Sign in Blood. Losing two life for two cards is very reasonable, especially in a life-gain deck.
Sanguine Bond can kill off an opponent; gain life, they lose that much.
Felidar Sovereign can also be another way to win; just get 40+ life by your Upkeep, and win.
Syphon Life is a good card, and is useful about mid-game where you Lands you draw can come in handy then just dead draws.

My deck is based on the same principles, but Standard based.
http://mtgvault.com/ViewDeck.aspx?DeckID=39232

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Posted 31 January 2010 at 16:09 as a comment on B/W Lifelink

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Font of Mythos would go well here. Costs (4) to play, and makes the played draw an additional two cards. You can maybe replace Wistful Thinking for them, because Wistful makes the opponent discard more than they drew.
Great deck idea, btw!

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Posted 31 January 2010 at 15:43 as a comment on U/B Black Vise

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Hmm, instead of Journey to Nowhere, maybe Path to Exile? An Instant, costs (1) less, and the creature stays exiled.
I like the idea, really. I made a deck sort of like this, but it's less focused on Vampires.
+1 for you. :D

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Posted 16 January 2010 at 20:14 as a comment on Anyone want life?

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Honor of the Pure will serve better than Crusade, because Honor pumps only your White creatures.

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Posted 13 January 2010 at 16:49 as a comment on Soldier Storm

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Aha, I see the Path to Exile in there. What a beast combo.
Path to Exile + 4 Archive Traps = 52 cards milled. In addition, the 7 cards they draw, plus the one they drew. GG. :D

Excellent deck, no doubt no doubt. +1 for you!

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Posted 12 January 2010 at 22:57 as a comment on Standard Mill - Archive Trap

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Hmm, if you're going to gain life, why not add in Sign in Blood? Target player loses 2 life and draws two cards. You can use it for some draw power.

I see that this is becoming more of a Vampire deck than just a standard Life-based deck. I also see that you only ave 18 Lands. You're gonna have a hard time drawing the right Lands to play certain cards; even drawing a Land is harder to get, especially when you have cards with CMC of 6. I suggest adding in more Land, dropping the Tendrils of Corruption and the Pitfall Traps.

I also suggest readjusting all your cards; what I mean is, drop what you feel doesn't help with the cause, and add in more that help you win. Your most important cards should be in your deck 4 times, whereas less important cards would be around 2 copies.

I also have a Black/White Life deck, more or less like yours, but with less emphasis on Vampires, and less variety of cards.
http://mtgvault.com/ViewDeck.aspx?DeckID=39232

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Posted 10 January 2010 at 22:09 as a comment on Life gain/drain

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Add in 2 Mistmeadow Skulk, and take out 2 Goldmeadow Harriers, because Skulk has Lifelink & Pro. from Converted Mana Cost of 3 or more.
For some pump, maybe 1 or 2 Coat of Arms. Keep those in the sideboard though, because they also help your opponents.
Put up more Cloudgoat Ranger. It's a must 4-of.

Otherwise, it looks like a winnable deck. I'm sure I would lose to your deck.

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Posted 09 August 2009 at 15:30 as a comment on Annoying Kithkin

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Charvitar is teh name. :D

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Posted 08 August 2009 at 22:36 as a comment on Member Database

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A Master of the Wild Hunt would do good for your deck. Adds 2/2 green Wolf per upkeep.

Your land count a bit unbalanced, for you only have 8 spells that need white, and everything else is green. The ratio of spells that need Green to White is 38:8. That shortens to 19:4, so that means you should have 19 Forests and 4 Plains. You could also bump down the Forest count to 18, so you have exactly 22 land. You can also replace 4 of your Forests with a Vivid Groves, which can provide White mana.

Fable of Wolf and Owl would run great in this deck. Play a green spell, get a 2/2 green Wolf. Add it with Doubling Season, and you get twice as many Wolves when you play a green spell, cause DS adds twice as many tokens that you're getting.

Other than that, your deck is fine. I like the Wren's Pack Master; I haven't heard of it.

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Posted 07 August 2009 at 20:47 as a comment on Wolf Pack

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