lol i like the way you think tho ,
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i will look into sleep
im not a fan of hidden strings because im looking precombat and its good the first time but after that each cipher happens after combat and then they just untap on there turn , hidden strings would only really be good to untap my stuff like lands and creatures
i would but its standard
I just like to remove creatures, that's all lol this deck isn't meant to be taken to seriously mostly because I bult it to play against a certain group of friends that mostly play pretty creature heavy decks as opposed to playing fmn which It most likely won't do well.
Skullcrack is an amazing card but more of a sideboard card for this deck
I was just mistaken over the rules of double strike
Ahh okay, I see now, my apologies
Hidden strings cipher triggers when damage is dealt not on attack so it wouldent pump him up to deal damage cause damage has already been dealt.
How does this look?
This is madness!!
Saber is also there for pump
That's true I only added pit fight for lobber crew
Okay so I changed it to green red, wish I could afford the money lands guild gates are going to have to do.
Yeah I'm not a Gruuhl fan either but those druids tie nicely with lobber crew and will help with mana
I am tempted to put in some green mana so I can put in some zurh-taa druids and maybe some slitherheads
Would love to if it wasn't standard, thinking about massive raid tho
Oops wrong one meant to put the one that adds mana to your pool
Maybe add some smoke braiders because running 21 lands might be one to low if you were running 60 cards but the deck is 70 making it pretty heavy
I was playing rakdos swarm one Friday night and I swung for 15 and that would have been game but he played a prevent spell so I skullcracked him , he was pretty pissed because he swung with everything he had on his turn because I couldent block and left himself defenseless thinking he could just use that prevent spell lol
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