Vampires Type 2 Legal

by chaosbreaker31 on 21 November 2009

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (11)

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Deck Description

My current FNM Vamp deck

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

005800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Vampires Type 2 Legal

id take out the sorin's and the kalitas's,
by the time you get sorin out theyre life should be well below 10 and taking theyre turn isnt that great for standard.
kalitas is rly good but its way way way to expensive. the game should of ended well before you even think about playing him / her whatever it is.

id take out sign in blood because you should be spending your mana to play creatures or to destroy creatures.

id take out black knights, its not a vampire so it doesnt have a purpose in the deck or in the sideboard.

id also take out duress. duress isnt a good card for standard.

and id move disfigure and hexmage to sideboard.

id put in vampire nighthawk, doomblade, some more ascensions, and some more blades

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Posted 22 November 2009 at 00:38

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lol please dont listen to most of what hark says
keep sorin in he is good spot removal and anti life gain.
i agree with kalita being taken out because he is just to expensive
i would take doom blade either out period or at least to side board because most of standard has some black at least Vampires, Jund, Grix
and definately put sign in blood back in it is great deck thinner
also if you can afford them add in some fetch lands and if you cant try 3-4 terramorphic expanse's they also work as deck thinners so that you arent drawing land in late game

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Posted 22 November 2009 at 02:32

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I was thinking of side boarding Sorin. I have only got real good use out of him when I play a life gain deck. I am debating on Sign in Bloods, I am going to try some runs without them . I did feel like they slowed me up some when I could have played creatures.

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Posted 22 November 2009 at 02:38

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both dreki and hak are right on some points

but i really think sorin should be kept in
with all th efog decks coming u p now he will come in handy and it's an over all good card

vampire's matchup against jun dis teeerrrible like we all know
and 35% plays jund so yuou should consider other removal than doomblade
doomblade is the anti baneslayer weapon

i would keep it to 3 bloodghast
and use vampire lacerator instead of guul draz vampire
cause waiting till opponent is beneath 10 isn't that good
vamp lacerator is a 2 for 1 even if he sometimes will cost life

you should deffinitely plkay 1 copy of mind sludge in main
and 1 in sideboard
the card just blows out your opponent s hand and can make you win th egame

max out the vampire nighthawks you can never have enough of those
i think they are some of the best vamps in standard
an dude
don't listen when people say duress doesn't fit!
cause with th econtrol decks coming up they can ruin your game with a DoJ
duress is excellent and should be a 3 or even 4 of

so
+ 4 or3 duress
+4 vampire lacerator
+1 vampire nighthawk
+2 crypt of agadeem
+2 sign in blood

-4 guul draz
-4 doomblade
-1 tendrils of cor.
-4 vamp hexmage

i made you run 22 lands
cause vamp decks even run 25 lands nowadays!
tendrils isn't that needed here
doomblade is a sidedecker against baneslayer
you can main it on tournamenyts but be carefull for jund
lacerator is better than guul draz cause of the speed
hexmage is side against ascensions but you can main it instead of lacerator
cause it's a good card
sign in blood is needed to recover after a blightning that's why they play it


i'm not a vamp specialist but this is what my research showed me
hope i can help you
but really search some vamp decks and you'll see ^^
ciao and good luck

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Posted 22 November 2009 at 03:27

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