Gen Wave Standard

by Chandras_Pheonix on 28 December 2011

Main Deck (60 cards)

Sideboard (15 cards)

Instants (7)


Enchantments (2)

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Deck Description

Ramp until you Gen wave then overrun

Deck Tags

  • Tournament

Deck at a Glance

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This deck has been viewed 1,392 times.

Mana Curve

Mana Symbol Occurrence

0210038

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Gen Wave Standard

Take out shimmering grotto and kessig wolf run. The only way to get wolf run is with shimmering grotto, and the odds that your are playing against a red deck that you would need the extra +2+0 is very slim. Better, IMO, to just put in islands and forest and combonations of the lands to get the mana you need to perform the combo.

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Posted 28 December 2011 at 20:28

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i like the kessig in because people start to play my deck like its a wolfrun deck and start to not expect the genwave. And i can also get the red mana from Birds

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Posted 30 December 2011 at 04:39

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Spudvadar has deleted this comment.

Posted 29 December 2011 at 12:50

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you've asked me to take a look, so here i am. i'd drop a grotto for a mountain, because the grotto can only be found with primeval, where as a mountain can also be grabbed by rampant growth and viridian emisionary. also, this deck doesn't seem to have enough ramp in it -- this deck appears to be built around waving for 6+ so you can hit the titans, but how on earth will you get out 9 mana sources before the game is over with only 12 cards that ramp? acidic slime is only truly good in wave decks when they can reliably wave for 5+ turn 4, because earlygame land destruction is devistating. in standard, i'm not even shure if it's possible to wave for 5+ turn 4 without a jesus hand of all mana dorks. also, is this for competative or more relaxed t2 play? depending on that, i can give you recomendations on how to improve.

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Posted 07 January 2012 at 08:16

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