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Few cards in here are not yet in the data base so i will list them here. i have not got to try this deck out yet, i have all the cards except for the m10 ones which i preordered and should have shortly, would like your comments before i take this to friday night magic. i have not figured out a sideboard as you can see. Please help. ADD 4x master of the wild hunt = Creature type: Human Shaman Power/Toughness:3/3 Casting cost: 2 Card text: At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield. Tap: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. 4x rootbound crag comes into play tapped unless you control a mountain or a forest, tap: add G or R to your mana pool 4x dragonskull summit comes into play tapped unless you control a mountain or a swamp tap: add R or B to your mana pool
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Work on your land base, three colors are hard to manage efficiently if you aren't using dual lands (yes... I see the one from M10 above). Maybe include filter lands to help.
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that has been the problem for me in making this deck, figuring out the land ratio. this is actually the first 3 color deck i have ever made in all my years of playing. you will see that i need 3 red for the dragon broodmothers and that may bring a problem so i threw in the birds. Terramorphic Expanse has come to mind but im not sure. what would you do?
I don't really like expanse just because the land comes into play tapped, also then that land can only create one type of mana. I'd look to the new dual lands from M10 (which you have), filter lands from shadowmoor block, the three color tapped lands from SOA block, and Reflecting Pools (if you have some cash laying around) You're playing RGB, so I'd use this 1 Graven Cairns 4 Crag 4 Summit 2 Fire-Lit Thicket 5 Forest 3 Swamp 5 Mountain That way, you have mountains for the new lands and you can make your forests and swamps turn red for the dragons or your excess mountains turn green or black. Play around with it though, That's just how I would start, if you find yourself needing more black or red then add more and take something you don't really need out, it's all flexible). The new dual lands are really tough since they need lands with land types out, they will get more use in extended, vintage and legacy I think since they all have dual lands with land types. They're still awesome though. If you don't have a lot of money left after buying those Pulses you can go for savage lands in place of the filters.
thanks man, the shadowmoor lands should not be a problem for me to score.
the only thing about those is i would like to keep this type two for a long time, savage lands would work i guess but they come into play tapped which im not a big fan of. i dunno thank you for your imput.
no worries, eventide has a while left in standard (provided wizards doesn't decide to be jerks ans send lorwyn and shadowmoor out together) since Lorwyn should be going out first and Especially since a new set JUST came out today. Filter lands will be in standard for a good while still. Thanks for the thank you =] The deck list looks good, mana is always the trickiest part, especially now that the duals need basics... ugg. Savage lands isn't bad, but it isn't great, it's an option though. I'd take it over any other non-rare land for this deck.