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A friend mentioned that an all land deck would be cool, I tried to make one for standard and am missing a few cards from it but it looks interesting. I would use the Amulet of Vigor triggers to throw down the mana accelerators and beat them down with man lands and mass removal.
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Very cool idea. I like the use of Treasure Hunt. I'd almost say you'd likely not need Path though, with all the mass removal. Try and keep non-land cards down to a minimum. I'd consider Explore and other instant methods of adding land over the creature land adds, you want a fast pace drop, not a slow one. The use I MIGHT say you have for Path is after a Martial Coup, just path one or two of your own guys to put basic land into play. You definitely don't want to be giving mana advantage if you can help it. I also think Halimar Depths and Ponder are your friend in this style deck, as is Selective Memory. Consider the idea of using Selective Memory to tune up your toolbox game by game. Treat your entire deck like a sideboard. Creaturless opponent deck? Chuck out all the removal... Consider Hindering Light as well, it's a great use for White/Blue to get another card out while stopping your opponent from trashing a land or nuking you. All in all think about how much mana a Man Land takes to activate and then make sure you have enough other land to get each one activated in the deck. Minimize your other cards maybe have 2 of each except for things like Explore and Treasure Hunt that let you get those land down and draw more.
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you will nead mor removel in the deck for a deck like borous
also run basic lands for the path and take out Reliquary Tower
stick in fastbond and grazing gladeheart