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Ok. I don't know if standard or budget build. Either way. Call the Gatewatch is THE card you need. This allows you to make your 'situational' superfriends and reduce them to one ofs. That's THE starting point on improving the deck. Next is to fix the mana base and X out some of those ramp spells, way too many. You could have so many more planeswalkers for utility making this a better toolbox. Also, you need to be able to cast your mainstay walkers with out Oath of Nissa. Making the draw harder to sort out. Last thing, some cycling or cantrips. Again, I don't know what the desired format but give that a thought. Gotta work your way through your filler to get to more planeswalkers.
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I was going for standard, trying to make a fun deck.Thank you for the ways to fix it. :-) I really want to make this deck work, but I wasn't quite sure how to. This will really help.
You are quite welcome. Now, Evolving Wilds is a great card for this concept. It allows you to thin your deck and fix colors with out the hassle of being a spell. Second thing, I think you need to cut back a little on your walkers. Not that they aren't any good, they just have wonky costs. I don't know what other walkers are in Standard, but reducing some of those walkers to one ofs is kinda necessary. Primarily the ones that you want to be the BIG kill walkers. Game ending cards need to be singletons. Then add some different walkers to help build your board/ deal with threats as they come up. You gotta look at your local meta to find out the ones you need to pick up.