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Undying & counter removal combos well with evolve... Creatures come back and keep making evolve creatures bigger. Added some card draw and Master Biomancer/Vorapede for late-game curve, and I felt like the deck was complete.Suggestions are welcome! Help me make this deck better!
Imagine....T1: Island -> Cloudfin RaptorT2: Forest -> Young wolf, Rapid Hybridization on wolfYou then have a 3/4 flying, a 2/2, and a 3/3 out on T2. It would be a crazy hand, but it's pretty cool nonetheless.Anywho, remove counters from undying for card draw or other things, kill your own undying creatures with rapid hybridization for extra evolve or kill opponent's creatures.
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I wouldn't take bred for the hunt. Gyre sage is a lot better. Look at it this way: If you're dealing damage to him, you're winning. There's no need to win even more. The Gyre sage on the other hand helps you draw those cards when you can't deal damage to him, thus not winning -3 Bred for the Hunt+1 or 2 Gyre Sage+1 or 2 more undying creatures. Depending on what your mana curve looks like, you'll be taking a different undying creature. I'd probably just go with some additional strangleroot geists.Also, cool trick you can do: Use Rapid Hybridization on your undying creature to get a 3/3 and get a +1/+1 counter on that undying creature + evolving any low p/t creatures. It's especially effective with Stragnleroot geist, as you often times get a 3/4 flier, 3/2 haste and a 3/3 blocker on turn 3.
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