Temur/RUG Midrange

by cfatt on 07 October 2014

Main Deck (59 cards)

Sideboard (15 cards)


Sorceries (3)

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Deck Description

Start with some ramp and work your way up to the bombs. Green/RUG gives you big creatures, while red and blue give some control. Sideboard has stuff to help deal with planeswalkers, enchantments, fliers (something the main deck is weak to), and tokens.

Deck Tags

  • Temur
  • RUG
  • Standard
  • Midrange

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

02701926

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Temur/RUG Midrange

Please feel free to suggest changes. I thinking about switching in Mindswipe, Surrak Dragonclow, and maybe some more sagu maulers. Probably two more rattleclaws for the temur chargers.

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Posted 07 October 2014 at 23:48

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I really like just recommend taking out a couple of basic lands and adding more dual lands but overall great deck.

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Posted 12 October 2014 at 15:39

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I've changed the deck to be more rampy and have a stronger late game. I'm going to switch out an Elvish mystic for a Rattleclaw mystic, and 2 elvish mystics for 2 sylvan caryatids. I was thinking of switching the last elvish mystic spot and one or two land spots with Temur ascendency now that I have more big creatures.

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Posted 22 October 2014 at 00:54

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yeah I really like the deck its a good cost for the cards

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Posted 23 October 2014 at 01:49

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