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Tribal Merfolk Islandwalk deck
Master of the Pearl Trident to give +1/+1 and Islandwalk.Tidal Warrior/Aqcuitect's Will to ensure opponent controls an Island.Seasinger to take control of opponent's creatures, particularly flying threats.Merrow Harbinger and Seahunter for tutors.Rootwater Hunter as a 'Tim who can swim'Ensnare to prevent counter-attacks after an all-out Islandwalk attack, this will also tap any remaining creatures you may have to ensure Wake Thrasher is boosted as much as possible for an attack next turn.Negate as a basic counterspell, High Tide for either early speed or later strength in numbers.
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Clever idea, this is the first Merfolk deck I've seen that I could see myself playing!
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thanks :)