Standard Metalcrafting

by Cegnor2342 on 27 March 2012

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Instants (9)

Artifacts (3)

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Deck Description

In my opinion, metalcrafting often doesn’t get the credit it deserves. Sure, your artifacts can be targeted and removed thus removing your metalcrafting, but at what cost to your opponent? Naturalize can only take one artifact with it, but it cost two mana to cast where the artifact (in this deck) was free to cast. By doing so, your opponent has either given you advantage or the chance to take advantage. Spending that mana will keep him from casting a creature or some other spell this turn.

This deck includes Chimeric Mass, Memnite, and Darksteel Relic as zero cost artifacts. Chimeric Mass? Yes, Chimeric Mass. Why? It contains two desirable traits for this deck. 1) It is a cheap artifact and therefore doesn’t take from getting metalcrafting creatures early and in large numbers. 2) It can be a rather strong artifact if you have the mana and are willing to pay the mana to make it thus. However, this artifact is not entirely pivotal to the success of this deck and therefore I have only included 3; useful, but not in every circumstance.

The main metalcrafting creatures included in this deck are Etched Champion, Auriok Edgewright and Auriok Sunchaser. Etched Champion is a very strong creature in this deck. Under metalcrafting, they have protection from all colors – effectively indestructible but much more; it cannot be targeted by colors nor can it be blocked by any creatures of a color. The addition of Edgewright and Sunchaser should be common sense; 2/2 double strike and 3/3 flyer under metalcrafting.

Finally, Swiftfoot Boots, Certarch, Signal Pest, and Tempered Steel. Tempered Steel… Duh… 3/3 memnite? Certarch provides a control element through its metalcraft tap ability. Tap target land, artifact, or creature opponent controls... for one blue mana.... annoying. Signal Pest is another common sense card to add. Battlecry is extremely useful in agro-heavy decks. Additionally, they are effectively flying creatures that get buffed by Tempered Steel. Oops. Finally, Swiftfoot Boots was added for additional aggro potential. Imagine summoning a Sunchaser or a Edgewright and attacking with it the same turn. Now imagine that under metalcrafting… Ouch…

Cheers

Deck Tags

  • Tournament

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

204000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Metalcrafting

If you're going for powerful metalcraft cards, throw in a Dispatch or three! Possibly instead of the Darksteel Relic, since you're going to get the metalcraft soon enough anyway. Maybe a third Mox Opal to draw it more consistently?

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Posted 27 March 2012 at 17:00

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I dont want a dead draw, that is why i settled for two rather than three. If you already have a mox, a second is kinda worthless.

I am thinking about replacing the riddlesmith's with trinket mages?

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Posted 27 March 2012 at 17:03

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