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Hello fellow MTG Vault members,This deck came from an idea that popped into my head one night. At my FRF Prerelease, I pulled two Mastery of the Unseen and they were INSANE. Although that was from a limited standpoint, I thought that maybe they would work well in standard with many of the new cards like Whisperwood Elemantal and funny cards like Ghostfire Blade and Hooded Hydra. It is a fun deck that makes a lot of really confusing plays (for your opponent) and leaves them not knowing which creature to kill. Overall I think it is super awesome and fun but let me know what you guys think in the comments.
In this deck there are a couple of bombs that can be very cheap and will win you games quickly.They are-Hooded Hydra-Master of Pearls-Whisperwood ElemantalThe hydra is crazy when you manifest it because you can turn it up for 2 to be a 4/4 with extra value when it dies. The Master is nuts because when you have several manifest creatures out with the many ways to generate them, you get a +2/+2 buff all around and end up swinging for game quite a bit. The Elemental is absolutely busted though has a little more hefty price tag then some of the other spells in this deck. With him out, you will be forcing your opponent to kill him, unless they like fighting through a horde of 2/2s. There are also a couple of mana dorks in this deck that will help you accelerate along and get to the whisperwood elemental faster. They are-Sylvan Caryatid-Rattleclaw MysticThese are pretty self explanatory creatures, everyone knows what they do, and will help your deck greatly. On to Spells.There are several Manifest generating spells in this deck that will help you build an army of 2/2s and they are:-Soul Summons-Cloud/Light Form-Ethereal Ambush-Write into BeingThese spells are usually useful on turn 2-3 once you have a mana dork on the board, and they help keep you in the game while you build up mana. They help you get out big threats like hydras and masters that will devastate your opponent later on once you flip them. Usually the way to win is by swinging with several Manifest creatures, then flipping a few to trigger effects from Trail of Mystery, Mastery of the Unseen, and Master of Pearls. They will get you that extra damage and even some life that will pull you through to win.Something I also thought would be important to mention is those 6 Scry Lands are very useful in this specific deck. Being able to set up and know what you will manifest before you do so is absolutely insane. They help you in the late game when you can scry away a land or mana dork that really won't do much if it is manifested which will help you pull away. The Reality shifts are the decks only removal though if more is needed, consult the sideboard. They work really well against many decks because they can turn something like a siege rhino or a seeker into a 2/2 that could turn out useless. They also work really well against Courser Decks because you then know what you opponent is getting or even manifest when they have a land on top to turn their Stormbreath Dragon into a 2/2 mountain. Before anyone yells at me in the comments saying "WHERE THE HELL IS COURSER" I specifically did not put it in here because my image of this deck is to keep your opponent guessing on which creatures to kill and if they know which one is which, then they will get a huge advantage over you. Thank you for reading through this long description and let me know your thoughts on this deck in the comments.THANKS!
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I like this! In limited, I think the manifest mechanism is quite strong and I tend to pick those cards quite early when drafting. There's certainly some synergy with morphs, I also really like your inclusion of the Icefeather Aven's and the Ghostfire Blades and your cheap mana curve. I might try to construct something similar, and if I do I will send you a link.But, I am really wondering about what this deck can do in standard and about whether it really can hold up versus the Abzan or Jeskai decks running the game... I do think that these are the right colors to give it a try. Two specific remarks: I think that Mastery of the Unseen might be a bit too expensive. Yes, it's powerful in limited, I drafted it as well. Yes, it can gain you a few life. But, manifesting cards out of it will only be of real advantage in the late game, and we're playing against decks which have Siege Rhino's or Sarkhans by then. And usually, when you do have some of your spells at hand, you'd rather cast those then paying those 4 mana. I'd consider extra Cloudform, Lightform or Write into Being. Maybe 1 or 2 Mastery of The Unseen is still playable as a late game victory condition, but I wouldn't include 3. And: I'd prefer Banising Light over ethereal ambush. Yes, a 2/2 is not that big, but it can block one of your manifested creatures and kill it in some occasions. The extra manacost and risk of them destroying the enchanment, and even not being able to kill a Stormbreath Dragon with it would probably be worth it for me. And banishing light can also remove enchantments.
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Okay I like your first suggestion and I agree that Mastery is better in limited and I first made this deck after prerelease for FRF in which I got two of those and they were AWESOME so my vision was a little clouded on that card but I have now dropped it down to a one-of in favor of a cloudform(I think Lifelink seems a little better than Hexproof) and another write into being. Let me just clear up the second suggestion though, you want me to put in banishing light instead of Ethereal Ambush? You said that The mana cost was higher but something about it trading with manifest creatures I don't understand. I'm sure your logic was completely stable I just don;t understand the way you put it into words.Thanks for the help though I really appreciate it.