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Quick, stompy green standard deck capable of winning by turn 4. The only problem I've run into is Day of Judgment, and well, pretty much anything white/blue. I need some help against that, but this is what I'm working with for now.
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I'm thinking Primeval Titan has no place in this deck. If someone can help support this idea, I'll probably sell the thing, lol.
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i have a similiar deck, add 4 khalni garden's, the tokens help quick cast the hydra, plus give more creatures to use overwhelming stampede with
I would take out The Primeval Titan. it just seems random that it is there. I would add another Garruk if it was me. just so that you get him more frequently. good deck though
lol you only have 18 lands ... but alright .. take out the primeval titan and put in a Garruk or Terra Stomper ..
Well, I guess I just thought if I had 12-14 creatures that produce mana, 8 of them costing G, and 4 creatures that search for a land, I wouldn't need excess lands. So lol at you, my friend, when you need a counterspell and draw an island, I'll need an overwhelming stampede, and draw it. Primeval titan OUT! I'm gonna switch up the land base and a couple creatures as well. I would put in another Garruk if I had one, I'll probably pick one up sometime soon. Thanks for the comments so far guys, let me know what u think of 3.1!
And now there's SEVENTEEN lands!
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Cool deck concept. I see that 90% of the creature base is Elf, so you might want to play this up a little more by adding the planeswalker Nissa Revane. Doesn't exactly speed things up much, but provides a big heal and her ultimate is just awesome for elves. Her ability to retrieve Nissa's Chosen would also be nice after your opponent sweeps the board. For even faster mana accelerating you might consider adding Oracle of Mul Daya. If you're having a lot of trouble with Day of Judgement, take a spin on this deck to add token producers like Awakening Zone, and others paired with Eldrazi Monument for indestructibility for all your creatures. Awakening Zone would also help provide a faster Hydra or chump blockers after a successful board sweep. If you're having trouble with spot removal and counterspells, I'd run 4 Vines of Vastwood, it's really good for your deck since you should always have enough mana to use the kicker for a quick +4/+4. Last but not least, with all this quick spell playing, you're going to have an empty hand. It wouldn't hurt to have some more draw cards like Explore and Momentous to try to keep the fast love coming.
Thrun, the last troll would be amasing 4/4 for 2GG With: Thrun, the Last Troll can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Thrun.