Captain Sisay EDH

by cdabs on 21 November 2014

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

This deck is a clone of Captain Sisay EDH. Arch/Amulet by Jessie.

http://www.mtgvault.com/jessie/decks/captain-sisay-edh-archamulet/

How to Play

Designed around Captain Sisay and Legendary Cards.

3 Legendary Artifact Cards.
12 Legendary Creatures.
9 Legendary Lands.
31 Cards that Pump up Legendary Cards.
26 Multicolored Cards.

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Idea of deck is to use:

1. Captain Sisay and stuff like Quicksilver Amulet/Elvish Piper/Dragon Arch to get ANY CREATURE, regardless of casting cost, out on the board for 4 mana or less.

2. Team all of your Legendary Creatures with your Legendary pump up cards.

3. Use Tolsimir Wolfblood and Wilt-Leaf Liege to pump all 26 of your green/white creatures up either +2/+2 or +4/+4. Deck also has 5 cards that produce green/white creature tokens that will also get powered up.



A) Captain Sisay + Dragon Arch = For 2 mana, each turn, put out ANY multicolored Legendary creature into play. Doesn't matter if the creature cost 10 mana or more.

B) Captain Sisay + Quicksilver Amulet = Same thing, but for 4 mana. put any Legend into play. Regardless of it's original casting cost.

C) Captain Sisay + Elvish Piper = For 1 single mana, put out any Legendary Creature into play. Progenitus, for 1 mana?! Sure, I'll take it.

D) Mangara of Corondor + Karakas = Exile a target opponent's permanent every turn.

E) Champion's Helm, Heroes' Podium, Konda's Banner, Sword of the Chosen, Day of Destiny, Vassal's Duty, Time of Need, Kitsune Healer, Loyal Retainers, Reki, the History of Kamigawa are all Artifacts/Enchantments/Creatures/Spells that help your Legends: draw cards, be protected, do major damage, search out cards, and overrun the board.

F) 9 Legendary Lands that interact with my 12 Legendary Creatures. The lands act as mana ramp, creature protection, land protection, and more.

G) Tolsimir Wolfblood + Wilt-Leaf Liege. Makes all 26 of your green/white creatures +2/+2 or +4/+4. Use Wolfblood and Liege to pump up (+2/+2 or +4/+4) all of the green/white token creatures that Godsire, Rhys the Redeemed, Tolsimir Wolfblood, and Mercy Killing produces.

H) Darksteel Ingot, Birds of Paradise, Alloy Myr, Copper Myr, Gold Myr, are alternative mana producers in case you nuke all lands with Armageddon.

I) Search engines and graveyard retrieval cards include: Loyal Retainers, Congregation at Dawn, Eldamri's Call, Enlightened Tutor, Worldly Tutor, Altar of Bone, Nature's Spiral, Regrowth, Replenish, Sylvan Tutor, and Time of Need. They all make sure you get what you need, and even if your opponent nukes it, you have cards to bring it back.

H) FINALLY, Bad boy creatures that Captain Sisay/Piper/Arch/Amulet brings into play:
Autochton Wurm
Chorus of the Conclave
Gabriel Angelfire
Krond the Dawn-Clad
Novablast Wurm
Oversoul of Dusk
Phantom Nishoba
Karametra, God of Harvests

Observation, all 13 of those creatures will get the +2/+2 or +4/+4 pump that Tolsimir Wolfblood or/and Wilt-Leaf Liege provide.

14/14, and 10/10, and 12/12, and 13/17 creatures will overwhelm your opponents...that is the plan, anyways.

This is only my second EDH deck.

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

5700056

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

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