Goblins of Volcanic Strength: ..

by Cch455 on 15 May 2011

Main Deck (62 cards)

Sideboard (1 card)

Artifacts (1)

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Deck Description

goblins, work in progress, made to fight against my friends

Deck Tags

  • Other...

Deck at a Glance

Social Stats

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This deck has been viewed 1,321 times.

Mana Curve

Mana Symbol Occurrence

000440

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Goblins of Volcanic Strength: The Bombardment

Didn't get why Lowland Oaf..

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Posted 15 May 2011 at 21:12

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i dont really NEED it in there, but, it does give my goblins +1/+0 and flying, i use it on the torchrunner, i usually have unnatural luck and have the tar pitcher out, so... 2 fly damage, 2 damage tar pitcher, 3 damage when i sacrifice the torchrunner, and i usually have out a boggart shenanigans, so another 1 damage from that, 8 damage, if i have a volcanic strength, and fling, its quite a bit of damage.

but i dont have to have lowland oaf in there at all.

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Posted 26 May 2011 at 23:18

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Seems good now you explained to me. Nice one!

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Posted 31 May 2011 at 23:27

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Bazaar Trader has no part in the deck, also Lowland Oaf is below the curve (meaning: the curve is disrupted), it's creature-disadvantage. Sure your getting in for a few damage, but it's easy to recover from. Goblin Roughrider is a bad card too, not in the sense it hurts you, but it's a vanilla 3/2 for 3, which is again, below the curve. Battle-Rattle Shaman is again a card that doesn't fit in with ANY goblin in the deck, by the time you get him out, the opponent will already have big enough creatures you get rid of him, putting you from offense to defense fairly quickly. Mudbutton Torchrunner isn't as bad, but the sole reason you have him is to get him killed, correct? 3 mana for 3 damage is a waste. Tarfire or Shock, along with another Bolt would grant you damage removal, while 4 Terminate's would grant you spot-removal. Also you need more "Lords" (creatures that assist yours by granting bonus's. 4 Quest for the Goblin Lords are needed. On a side note: Volcanic Strength is not very good...Aura's are typically bad because they grant the opponent card advantage, usually the trade is 1-for-2, which is terrible. Equipments are far better, but they don't usually fit with Goblin Decks (other than Basilisk Collar). Raid Bombardment is also bad because it causes you to want to keep your creatures at low power, which results in them getting killed, and the 1 damage isn't worth it anyway. I suggest splashing black and creating a more aggro-friendly surface for the deck, once there, the deck will function better and at a superior pace. Curve the deck more, otherwise you fall behind and you can't catch up.

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Posted 20 June 2011 at 23:45

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I understand your on a budget, you can work out a CONSISTENT deck without money, fixing the curve is the first thing that must be done.

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Posted 20 June 2011 at 23:47

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