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NOTE: Set by owner when deck was made.
Why W instead of B? I ask because Slaughter Games is pretty bog-standard in these lists, so I'm wondering what prompted you to try this variant.
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I chose W because of path to exile. Although you are giving your opponent a land, knocking a big creature off the board is worth it. I prefer it to fatal push because it deals with huge threats (hollow one, gurmag angler, tasigur, wurmcoil engine)-the big stuff push can't handle. You also can run board wipes like supreme verdict which is insanely good against the creature decks. Slaughter games seems like a more expensive surgical extraction. As opposed to GR Titanshift (which I currently run), bring to light scapeshift doesn't run primeval titan. Instead, as the name suggests, it relies on bring the light to cast scapeshift for free and win. It is more like a combo-control ish. I personally think straight GR Titanshift is the best scapeshift deck, which is why that is the version I play now. It is quick, consistent, clean, and dodges hand-disruption really well. Here is the link to my current list: https://www.mtgvault.com/cbelzer89/decks/rg-titanshift-2/It depends I guess on your style of play. If you prefer to ramp fast and hard and combo off by turn 5 or 6-GR T-Shift is the way to go. If you like to control the board and prefer more interaction with the opponent and you are okay with more variance and less consistency, then bring to light might suit you more.
K. Good to know, thanks.