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Ensure that your opponents' stuff comes in tapped (blind obedience/authority of the consuls), and go to work on their hand early game with tidehollow sculler, thoughtseize, inquisition, sin collector, and late game play Obzedat and keep exiling him with his ability until you drain your opponent dry. Removal suite will buy you turns with path to exile for creatures and anguished unmaking for those pesky nonland permanents. And if that is not enough, you also have restoration angel and flickerwisp to blink your stuff (discard, drain, rinse, repeat).
Turn one inquisition, turn two tidehollow, turn three lingering souls, along those lines.
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NOTE: Set by owner when deck was made.