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NOTE: Set by owner when deck was made.
Even with 26 lands, the curve here seems way too top heavy. Realistically this won't get in gear until you drop your 4th land.
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You're right. I decided to forgo the Urza's blasts and raff capashen which is kind of clunky and just play four seal aways instead. I also added ixalan's bindings mainboard to deal with non-creature permanents and such.
I like evolving wilds over meandering river, as even with the jump-starts you will be topdecking a lot of lands you don't need. I would consider dropping it to 24 lands as well (4 glacials, 3 field of ruin, 4 evolving wilds, then basics).I'm also still a little concerned with the 11 4-drop count. As it sits, you have plenty of anti-critter (12 including 8 nukes). I would shave off 1 settle the wreckage and 1 chemister's insight (along with the land dropped suggestion) will let you run 3 mainboarded negates, which will help fix the curve and balance out the interactions.Just my thoughts
The beauty of search for azcanta is that you can control your topdecks. You can bin useless lands or find them in the early game and you can also bin useless removal if your opponent has no creatures. I'd prefer to go creature hate pre-board and then board out removal and bring in the negates, didainful strokes etc. postboard for the non-creature matchups.