Holy Green

by Cave_Dweller on 17 June 2010

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Awesome destructive capabilities

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 939 times.

Mana Curve

Mana Symbol Occurrence

6000119

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Holy Green

I really like the idea. Only thing that doesn't seem to fit is the Druid's Call. Aside from the fact that it has the word "Druid" in its name, it doesn't really have anything to do with the deck. You could always put in Gilt-Leaf Archdruid haha. I mean he is a 5 drop, but you draw a card whenever you play a Druid and then his second ability is just lolz. Tap 7 dwarfs and gain control of all land target play controls XD

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Posted 17 June 2010 at 03:10

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The only problem with the Archdruid is that it gets killed fast. Somthing about the opponent not wanting his lands taken from him.

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Posted 17 June 2010 at 10:33

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That is true. But that is going to be the case with any big threat. But I tend to look at like this. If you don't dispose of it, they are gonna get wrecked. And if they do dispose of it, it served as a target so you can focus on the main focus of the deck. So either way, it will serve its purpose.

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Posted 17 June 2010 at 10:38

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I think I might switch out the druid's call and put in privileged position

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Posted 17 June 2010 at 20:52

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Good idea, and executed well, however you have a lot of big cards for big mana, make a way to get mana faster like llanowar elves ore something like that.

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Posted 18 June 2010 at 21:14

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Because of the druids, I can essentially add three times my mana pool :)

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Posted 19 June 2010 at 17:24

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