U/W Control

by Cavalier23 on 14 July 2010

Main Deck (59 cards)

Sideboard (14 cards)

Creatures (6)


Sorceries (1)

Instants (7)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

U/W Control Variation.

Deck Tags

  • Control

Deck at a Glance

Social Stats

12
Likes

This deck has been viewed 2,840 times.

Mana Curve

Mana Symbol Occurrence

2722000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for U/W Control

Good deck the only thing i see is until turns four and five you don't have an offense at all and little defense. Yea there is counters and removal but still only 12 creatures is risky to me. But i also don't play with counters or removal which i know i need to start

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Posted 14 July 2010 at 17:54

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That's why I have spreading seas and counterspells and day of judgement, to try shut down my opponent until I can drop the walkers and baneslayer and take control.

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Posted 15 July 2010 at 07:55

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well, another thing you could do is swap out Wall of Omens with either Guard Gomazoa (1/3 for 3 with defender and flying and cannot take any combat damage) from Rise of the Eldrazi or Wall of Frost (0/7 for 3 with defender and anything it blocks doesnt untap during its contrller's next untap step.) from M11.

Also, a better spell than mana leak could be Deprive. it costs UU, and also requires you to return a land to your hand but it leaves no opening for your opponent to prevent the counter.

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Posted 27 July 2010 at 20:44

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maybe squeeze in some wall of denials, they'd help your beginning/mid game till you can start dropping bombs :D

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Posted 14 July 2010 at 18:26

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i can tell this is a good deck because i would hate to play against it. many people attempt u/w control but if they dont do it right then it will be a huge failure. the only suggestions i have contain cards from alara so that must mean your deck is finished. good work!

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Posted 14 July 2010 at 18:30

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this looks about as good as it can get to me my only suggestion is to remove the 2 jwar isle's for 2 more conumdrum. gl with it!

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Posted 14 July 2010 at 19:05

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I thought about that but I like the synergy between of Sphinx of Jwar Isle and Conundrum Sphinx, looking at the top cad then attcking and taking it.

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Posted 15 July 2010 at 07:57

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Ah well with The jaces and preordains it just seemed unnecessary to me but it is a nice synergy.

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Posted 15 July 2010 at 14:49

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Looks nice and easy to use.

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Posted 14 July 2010 at 22:05

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Have you thought of adding in Perimeter Capitain? It works nicely with your wall of omens, its a 1 drop to play if you dont have preordain, it releives pressure on mana leak and day of judgement, and it lowers your mana curve. Dont really know what you would take out though. Maybe a Gideon and a jwar? To be honest that's probably a really bad idea, but it is the only thing i can think of at all. This seems like a great deck.

p.s. dont feel too badly about taking out jwar, you got jace to do his job for him.

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Posted 15 July 2010 at 11:24

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Thanks alot! I'll think about it.

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Posted 15 July 2010 at 11:32

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Pretty cool. i'm fairly new to actual deck construction, but i think that it's really neat.

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Posted 15 July 2010 at 23:02

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-2 mana leak
+2 wall of frost

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Posted 16 July 2010 at 07:28

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I agree to the wall of frost, but i think it should be

-1 mana leak
-1 wall of omens
+2 wall of frost

and that mana leak be swapped with Deprive.

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Posted 27 July 2010 at 20:47

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Yeah, this deck would be nerve-wracking to play against. I gotta' hand it off to ya' boss. Nice work with combinations doin' this one. Maybe a Roil Element to drive the point on home or Into the Roil. But that's just a personal fav. of mine. Nice work boss, I give it a solid 9!

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Posted 27 July 2010 at 15:15

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well i'm not that familliar with standard but it seems that the conundurum sphinxes are too much or 4 baneslayer is too much you should replace 2 of your wincons with somthing like wall of denial .

allso alara rotates out so the alara tri lands rotate out too isn't it? spreading seas won't be as effective anymore and as this deck clearly needs path to exile i would remove spreading for path to exile
chrystal ball is the new (and less good) sensei's divining top and suits any control deck it would be ideeal to run less wincons and be able to rearrange your top deck so your draws are better. and draw a wincon when you need to and a counter when you need that.

this site isn't good for competitive try mtgsalvation.com that site owns this site is more for casual play and i only use it to make decklists.

allso if someone tells you to remove 2 mana leak DONT he clrearly doesn't know his meta and doesn't realise mana leak is teh BEST counter in the format right now and is one of the only cards that brings blue to the top again.
allso sideboard a frost titan or 2 i know it's th eless good titan! wrong! frost against anyother titan wins!
since the titans will somewhat be the most build around cards and the cards that will appear in most decks try to sidedeck a frost titan to eliminate theirs!.

allso on what str8 says rol elemental is weak cause of lightning bolt bringing hiim down instantly and him eating up your slots of very better wincons like sphinx of jwar isle.

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Posted 27 July 2010 at 15:41

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Thanks alot thats alot to think about. And I'll try mtgsalvation.com too.

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Posted 27 July 2010 at 16:02

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Urza has deleted this comment.

Posted 27 July 2010 at 20:57

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Another thing to point out: ive played against a deck ALMOST like yours before. i play a 4 colour ally deck atm and my opponent had almost the same cards (though some retrofitted with non-standard better versions of course)

Anyways, he lost because though his initial win strategy was amazing when he put out the planeswalkers, i just killed them with burn spells, and he kept tapping out rather quick so couldnt use many counters. My spells were basically Burn spells coupled with 3 Halimar Excavators to mill and cheap 1-2 drop allies that have the +1/+1 ability.

That deck you have there is OK, but you wont be able to get enough mana to both summon out those expensive cards, protect the planeswalkers, and still have enough for countering. I suggest taking out some of those planeswalkers and add in defenders and cheap hard control.

A control/burn deck would be your greatest weakness as it renders your control useless, and doesnt depend on ceatures.

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Posted 27 July 2010 at 21:00

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The only suggestion I have is to try throwing in 2-3 Evolving Wilds from RoE. One Evolving Wilds and the land it pulls means there are two fewer lands cluttering up your deck plus you get the reshuffle incase your opponent is screwing with your library.

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Posted 27 July 2010 at 16:04

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Hmm its an interesting build one of the more creature heavy U/W control I have seen, but it looks solid. If you are going to commit to a lot of field presence though, some spot removal might not hurt, journey to nowhere maybe (all the other good stuff is rotating). After all once you have dropped a baneslayer of sphinx, it is sorta painful to day of judgment, sometimes a single removal can do the job.

I love the strong sphinx synergy also, one of my favorites.

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Posted 27 July 2010 at 16:08

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i would drop the sphinx of jwar isle for smaller things like augury owl or sage owl for an early flying aggro or chump blocker. then get rid of condemns and at least 2 DoJ's for some demistify and gaurd duty and smite. great cards that are often overlooked. and some journey to nowheres wouldnt hurt either. maybe lessen your preordains for some cancels to stall more and i dont see how gideon could really benefit the deck at all. 4x baneslayers is too much for a deck. maybe 2 or at most three. just my opinion though. good overall.

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Posted 27 July 2010 at 19:02

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I would definately go with wall of frost instead of Omens

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Posted 30 July 2010 at 12:41

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i actually agree with this guy ^^^^^^^^^ wall of omens is good but after it comes into play and you have drawn your card it is kinda sh*t. Wall of frost may cost one more mana but in the decks were i have them in they sometimes change the game completely with their ability.

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Posted 31 July 2010 at 11:54

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i actually agree with this guy ^^^^^^^^^ wall of omens is good but after it comes into play and you have drawn your card it is kinda sh*t. Wall of frost may cost one more mana but in the decks were i have them in they sometimes change the game completely with their ability.

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Posted 31 July 2010 at 11:55

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wow ... i like it

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Posted 31 July 2010 at 13:03

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i agree with them. the wall of frost. its alot beter. but i dont run control decks, so i wouldnt know much.

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Posted 31 July 2010 at 16:48

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I like this build. A bit pricey and out of range for the casual player, but nice. The only problem I see are the planes walkers... "If two or more planeswalkers that share a subtype are in play, they're all put into their owners' graveyards" Which means you can't have both Jace's in play at once. Planeswalkers don't last long anyhow, so I'd personally ditch a few of the duplicate walkers and add in some different creatures. But that's just me.

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Posted 31 July 2010 at 16:51

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Thanks for the idea. The only reason I run all the Jaces is when you in a race to get your mind sculptor out first, Beleren stops an opponent from playing it and Sun Titan bring it back for duplicate drawing.

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Posted 01 August 2010 at 11:35

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ok .... um i think u should decrease the amount of planeswalkers to 1 a piece because if u draw more than one of the same then u cant play the extra copies and i also suggest adding 4 soul wardens but other than tht theres nothing i would change and thnx for the comment on my green deck i added the leatherback baloth to the actual deck but i dont have a second garruk......

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Posted 02 August 2010 at 19:33

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I like the way your deck looks and based on the low creature count I'd say that the Wall of Omens is much more efficient than Frost because you may need the card advantage in order to begin your offensive. Mind Spring is perfect for that reason. I agree that 9 planeswalkers is a bit much, but if it work...it works! In any case, congrats on a seemingly solid deck.

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Posted 05 August 2010 at 17:04

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taking out the mind sculptors and sticking to jace 1.0 with sun titan is best. Also, Add an iona.

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Posted 06 August 2010 at 14:25

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Halimar Depths has erally good synergy with the Deprives you run as you can return it and look at the top 3 cards of your library again setting you up to draw the cards you need. I would substitute -2 Sejiri Refuge +2 Halimar Depths. Other than that I see variations of this deck all the time in Standard tournies, Mana Leak is by far the best counter in the standard meta right now. Good job 7/10. If you would be so kinda s to check out my recent deck and comment and rate that would be great!

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Posted 08 August 2010 at 18:42

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I would take out 1 meddleing mage and add a luminarch assention in a mirror mach and otherwise on your side board.

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Posted 23 August 2010 at 11:12

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The only good Sun Titan would do is bring back your sac lands to search for more basics. I would suggest nixing one of each jace and 2 colonnades (though I know it's hard to do) and put in 3 Leyline of anticipation. I'd also play a couple Archive Trap to take advantage of your opponents desire to get the free land from Path. (the upside to the Trap is that the first one will be free. also, eliminating 13 possible treats is big in a tournament.)

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Posted 26 August 2010 at 12:06

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wall of denial>wall of omens

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Posted 06 November 2011 at 23:21

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