The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Running isochron scepter, and silence to block them out of their turn, every turn. First Version, hopefully more to come as i play it more often, but a lot of stuff thats annoying
This deck has been viewed 1,289 times.
This has some major potential, but id love some suggestions.
Permalink
IMHO, add Wall of Glare and Gaseous Form, pull Guile and Ray of Command. Possibly look at Avatar of Hope. Nothing will ever hit you to deal damage unless it flies, and you can unsummon the one or two fliers that your enemy gets on the table while killing time to get your lock out. Capsize might also be something you look at instead of Unsummon. Though honestly this is the type of deck you don't want to play against friends very often, as it basically removes their chance to play the game, and thus their ability to have any fun playing with you.
u deff need some search to help u get what u need faster, like muddle the mixture, fabricate,and Mystical Tutor, then another silence like card Orim's Chant. this will help u streamline that deck of urs
and switch out palace guard for silent arbiter, which is the ultimate deterrent to attackers
i liek the palace guards, plus Inviolability, so even one creature wont work, also thinking of sideboarding flight or something to block any flyers. i like the ray of command, but i can see it being taken out for something else, maybe a differnt counter spell, like force of will. maybe standstill