cool combo

by Casola on 06 June 2009

Main Deck (60 cards)

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Deck Description

combo is, sigil captian, husk, and redcap out....
sac redcap to husk,
redcap presist in as a 1/1
gets 2 +1/+1 counters fomr sigil captain
redcap deals 3 dmg as it comes into play with NO -1/-1 counters on it
rinse and repeat

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 2,596 times.

Mana Curve

Mana Symbol Occurrence

140421232

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for cool combo

Why doesn't Redcap have a -1/-1 counter after being brought back with persist?

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Posted 06 June 2009 at 10:06

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I'm afraid you are wrong about Redcap he does come in with a -1/-1 counter but he'll still give 3 damage.Besides that the rules of Persist clearly state that if the creature doesn't have a -1/-1 counter on it you can bring it back into play so the infinite combo doesn't work after the first Persist.

So I suggest you play Quillspike in this deck too to remove the -1/-1 from Redcap and so continue with the infinite combo but you need to find a way to gain infinte mana for its ability.

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Posted 06 June 2009 at 10:10

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I found for you a infinte mana combo too. Just play Thornbite Staff and Devoted Druid.
When ever Redcap is put into the graveyard from play the staff will automatically untap Devoted druid giving you mana for Quillspike's ability.

And now you have an infinte combo which will beat the crap out of any opponent that comes your way.

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Posted 06 June 2009 at 10:22

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redcap -1/-1 conter gets removed anlong with one of the +1/+1 conters, there is a ruling on look it up.

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Posted 06 June 2009 at 11:23

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If that is the case then I am sorry for misjudging the deck.

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Posted 06 June 2009 at 11:58

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I doubted it but it's true. -1/-1 and +1/+1 counters cancel each other out.

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Posted 06 June 2009 at 13:16

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good idea with the thornbite and druid, this is definantly a rough draft of the deck, but its nice and cheap and an easy turn 4 win if u have the cards

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Posted 06 June 2009 at 13:56

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and yes, when a creature has a +1/+1 counter and a -1/-1 counter on it, they both fizzle, leaving redcap with one +1/+1 counter on it, very rude way to got the win :)

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Posted 06 June 2009 at 14:03

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wow, thats a meen deck man...I LIKE IT!

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Posted 07 June 2009 at 16:38

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that is a brutal combo....id like to c it fair against my esper artifact....check it out its called.....hpw did you get that ute?

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Posted 07 June 2009 at 19:05

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I think Sigil Captain checks the creature's base power and toughness. At least, that's how its text makes it sound. If that's the case, this combo wouldn't work. Now if you add Godhead of Awe...

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Posted 08 June 2009 at 11:11

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actully, it doesnt, 1/1 refers to any creatures actual power/toughness, and sigil captain works as it comes into play, in which redcap would have a -1/-1 on it, meaning its actuly power/toughness is 1/1

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Posted 08 June 2009 at 11:30

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It's still a 3 color, 3 creature combo with a casting cost of 3 for 2 and 4 for the redcap. It's a good idea but if your opponent knows what he/she is doing you won't be able to pull it off. Creatures are easy to kill and husks are usually a pretty good warning card, as are the escorts. I can see this happening at the earliest, turn 4. That is only if you get ALL the necessary cards including: Forest, Mountain, Trance, Captain, Swamp, Husk and Redcap. That's 7 cards, there are 1st turn kills that have less cards than that. Again, good idea, but it's too easy to spot and too easy to stop.

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Posted 13 June 2009 at 02:06

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Actually, I take that back, it can only happen TURN 5!! Sorry, but that is WAY too slow, I know aggro decks that will have you crying by that time. The trance does little to help you out, since all your guys are cost 3 and 4, try going for turn 1 mana accel like BOP or llanowar elves. THEN it can be turn 4, which in my opinion is still slow. But for casual play this should be fun. I can imagine looks on ppls faces when they are 1 turn from killing you and you pull that out. Always good for a laugh.

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Posted 13 June 2009 at 02:10

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actually umm that combo wouldnt work because the +1/+1 counter would cancle out the -1/-1 counter bringing it back to a 2/2 plus the other +1/+1 counter making it a 3/3 so basically you can only do it once and yeah just letting you know

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Posted 13 June 2009 at 15:05

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No, cuz when you sac the redcap and it persists, it doesn't keep the tokens it had before the sac since it technically dies and comes back due to the phrase "return it to play" implying that it left play, and when things leave play and return they remove EVERYTHING unless otherwise specified, in the case of persist it gains a -1/-1 token when it comes back into play, so it comes into play as a 2/2 with a -1/-1 counter, counting it as a 1/1 and THEN it gets 2 +1/+1 tokens making it a 3/3 with no -1/-1 counters.

Can we all just agree that this combo works.

Lets not try to figure out how it doesn't because i'm sure if you ask a judge they will say that it works and then go into the long explanation about WHY it works that everyone has been saying on here.

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Posted 13 June 2009 at 23:32

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We would all be better serving Casola if we talked about how to IMPROVE the deck.

ie, if you get some mana accel and dual lands this deck will be a TON faster and more efficient. Try to make the combo possible turn 3 or 4. BOP is a GREAT way to increase deck speed.

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Posted 13 June 2009 at 23:35

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bitomous blast maybe?

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Posted 18 June 2009 at 12:39

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Nice work. Check out mine if you get a chance- AEther Slivers...

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Posted 20 June 2009 at 13:40

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the 2 color quillspike combo deck is just far better. kudos for originality though...

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Posted 22 June 2009 at 08:34

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Your better off running quillspike, and to add more damage you can add hissing iguannar

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Posted 26 June 2009 at 13:30

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red cap sicigl caption sarland tranax deathgreter
infit damage infit life infnet /infit

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Posted 27 June 2009 at 15:33

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The point is that he's NOT running quillspike, and having fun while doing so. I love it, keep it up man.

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Posted 30 June 2009 at 01:31

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this combo is years old....................

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Posted 05 July 2009 at 05:04

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Put Dark Rituals in. That will speed up your deck. Also, try taking some creatures out and put more mana speed in. Seeing that this deck works around several cards, just leave those monsters in and put in blockers. Ornithopter, Wall of Stone, and other cheap cards for defense are great for a deck with a combo focusing on several creature cards.

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Posted 13 July 2009 at 19:59

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I see where you ware going with it, but why do you have Doompage? You should've won by the time you have enough mana to play him. Also three colors is a lot. I really like the combo though, and would be quite fun to play.

If you want to see a fun combo deck, come check out mine. It's an old combo with a new twist.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=24608

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Posted 08 August 2009 at 17:18

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