i liek the palace guards, plus Inviolability, so even one creature wont work, also thinking of sideboarding flight or something to block any flyers. i like the ray of command, but i can see it being taken out for something else, maybe a differnt counter spell, like force of will. maybe standstill
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This has some major potential, but id love some suggestions.
you have to be VERY careful with blowfly infest, as far as having more then 1 out at a time, 1 -1/-1 counter turns into 4, and you kill a 1/1 creature, so u have 7 -1/-1 counters, and u HAVE yo put them on a creature, even your own if the opponent doesnt have any out, good way to clear a board i suppose, but can harm you just as much
edited, took out steel of godhead and threw in 3 infiltraitors, possible change out for knotvine pally, see how it plays out. sugestions?>
yeah was thinking of the mana problem, was thinkg about throwin in 2 extra terramorphics, duno yet
Be Nice please, not a combo deck really like some of my others but pretty decent i think
actully, it doesnt, 1/1 refers to any creatures actual power/toughness, and sigil captain works as it comes into play, in which redcap would have a -1/-1 on it, meaning its actuly power/toughness is 1/1
i actully have a deck i played in a type 2 tourney almsot identical to this, except i went mono white lands and rolled paths, got me 2nd out of 75, my suggestion, dump island and go mono white, thow some springjack knights or another heavy "kithkin-ish" swinger, will make ur deck more reliable
and yes, when a creature has a +1/+1 counter and a -1/-1 counter on it, they both fizzle, leaving redcap with one +1/+1 counter on it, very rude way to got the win :)
good idea with the thornbite and druid, this is definantly a rough draft of the deck, but its nice and cheap and an easy turn 4 win if u have the cards
good idea, kind of like the unlimited elf one i have, check it out
its a decent try at a somewhat fast, soilder deck, try to make a bant start with exalted and overrun toward the end prolly not that good, but all card i have and are planning to play this weekend
ahh fail, i didnt know that u could only do it once, thought that abilities can be played as instants always so u could indefinantly stay in the "beginning of your upkeep" stack, not an ability, not sure what R&D's secret lair is tho...
im glad you like it, im sure theres better creatures, but i like the quick 1/1s cuz there cheap enuf, also thinking about putting some cheapy red walls in since attacking is futile anyway
this is a good deck, made it the other day, adn as long as u can hold em off, its easy sauce
meh, best idea for any deck with a permanant with counters is gilder baren + paradise mantle, for 2 extra mana, as many times as u can spend, jsut keep doubling the counters on anything
I think its pretty decent, quick hard swings with skimisher, thinking of putting hearthfire hobgiblin in too. sugestions would be killer
Birchlore Rangers, but do u think i should throw some islands in? or anything else for blue mana ramp?