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The central focus of this deck is the Hedron Crab, although it's not the only threat. Basically what you want to do is get a Hedron Crab, if not 2, out as early as possible. At that point you can start using Harrow, Terramorphic Expanse, Misty Rainforest, Khalni Heart Expedition, etc. to their full effect. If for some reason you expend all your resources and they aren't dead yet Quest for Ancient Secrets can reset your library, or Nature's Spiral can nab you back a Hedron Crab or a fetch land. If the Hedron Crab cycle doesn't work out you always have Traumatizes, Memory Erosions, and Jace Beleran for the big finisher.
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Other than making it more likely to actually draw one having 4 Traumatizes is a waste. Assuming you're against a 60 card deck you'll probably get about 20 cards on the first Traumatize, then if you can pull another immediately it's only 10, then another would only be 5, then 2 cards. Seems to me that you could probably cut one or two in exchange for another creature like Scalpelexis or something along those lines.
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I like this concept, but honestly you need more Fetchlands if you wanna make this work alittle more. You could easily add more lands to this while adding more Fetchlands. My other problem is that Mill decks have never honestly been good unless it has been something like Painter's Servant and Grindstone together... if its not a ONE SHOT win with Mill, then its not going to go as smoothly as you would like. The Crab could help but you need to look back at the other available cards like the one from Alara Reborn which mills until they hit 4 lands.
you would lose to any aggro deck. Jund would kill you so fast that it wouldnt matter. Wall of frost is shit.
no other mills other than crab? i dont think this deck can call itself a mill deck. Also no answers to creatures or answers to flyers? this deck would die very fast. frost cant hold out like denial. also of all cards memory erosion? its only good for multiplayer. in solo matches its way too slow. If this deck were to go up against a good standard mill it wont last. if it were to end up against an extended my turn 5 or so i can probably finish the game with glimpse the unthinkable. if you are considering mill cards theres plenty of choices other than crab's landfall.